gfx-backend-vulkan
Vulkan backend for gfx-rs.
Normalized Coordinates
| Render | Depth | Texture |
|---|---|---|
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Binding Model
Dimensions of the model:
- Shader stage: vs, fs, cs, others
- Descriptor set: 0 ..
max_bound_descriptor_sets - Binding: sparse, but expected to be somewhat tight
Mirroring
HAL is modelled after Vulkan, so everything should be 1:1.


