# gfx-backend-vulkan
[Vulkan](https://www.khronos.org/vulkan/) backend for gfx-rs.
## Normalized Coordinates
![render_coordinates](../../../info/vk_render_coordinates.png) | ![depth_coordinates](../../../info/dx_depth_coordinates.png) | ![texture_coordinates](../../../info/dx_texture_coordinates.png)
## Mirroring
HAL is modelled after Vulkan, so everything should be 1:1.