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//! Implementation for Windows 10 and later
//!
//! On Windows 10 and later, ProcessPrng "is the primary interface to the
//! user-mode per-processor PRNGs" and only requires bcryptprimitives.dll,
//! making it a better option than the other Windows RNG APIs:
//! - BCryptGenRandom: https://learn.microsoft.com/en-us/windows/win32/api/bcrypt/nf-bcrypt-bcryptgenrandom
//! - Requires bcrypt.dll (which loads bcryptprimitives.dll anyway)
//! - Can cause crashes/hangs as BCrypt accesses the Windows Registry:
//! https://github.com/rust-lang/rust/issues/99341
//! - Causes issues inside sandboxed code:
//! https://issues.chromium.org/issues/40277768
//! - CryptGenRandom: https://learn.microsoft.com/en-us/windows/win32/api/wincrypt/nf-wincrypt-cryptgenrandom
//! - Deprecated and not available on UWP targets
//! - Requires advapi32.lib/advapi32.dll (in addition to bcryptprimitives.dll)
//! - Thin wrapper around ProcessPrng
//! - RtlGenRandom: https://learn.microsoft.com/en-us/windows/win32/api/ntsecapi/nf-ntsecapi-rtlgenrandom
//! - Deprecated and not available on UWP targets
//! - Requires advapi32.dll (in addition to bcryptprimitives.dll)
//! - Requires using name "SystemFunction036"
//! - Thin wrapper around ProcessPrng
//!
//! For more information see the Windows RNG Whitepaper: https://aka.ms/win10rng
use crateError;
use MaybeUninit;
pub use crate;
// Binding to the Windows.Win32.Security.Cryptography.ProcessPrng API. As
// bcryptprimitives.dll lacks an import library, we use "raw-dylib". This
// was added in Rust 1.65 for x86_64/aarch64 and in Rust 1.71 for x86.
// We don't need MSRV 1.71, as we only use this backend on Rust 1.78 and later.
extern "system"
type BOOL = c_int; // MSRV 1.64, similarly OK for this backend.
const TRUE: BOOL = 1;