use crate::{engine::Engine, frame::DrawCall};
pub fn create_layer(engine: &mut Engine, index: usize) -> LayerIndex {
engine.max_layer_index = engine.max_layer_index.max(index);
LayerIndex(index)
}
#[derive(Copy, Clone)]
pub struct LayerIndex(pub(crate) usize);
pub struct Layer(pub(crate) Vec<DrawCall>);
impl Layer {
pub const fn new() -> Self {
Layer(Vec::new())
}
}
impl Default for Layer {
fn default() -> Self {
Self::new()
}
}