germterm 0.3.0

A lightweight high-performance terminal graphics framework!
Documentation
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[![Rust](https://img.shields.io/badge/Rust-gray?logo=rust&logoColor=orange)](https://www.rust-lang.org/)
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A high-performance terminal graphics library.

It renders in real time, adds support for the alpha channel, adds multiple drawing formats and has a built-in particle system, all through a simple to use, `raylib` inspired API.

## Features

- Full alpha blending support with true color RGBA encoded colors
- A performance-first rendering pipeline with minimal allocations, especially optimized around CPU cache and LLVM Auto-Vectorization
- Supports drawing with depth using layers
- Supports multiple drawing formats
  - Standard - Full control over the `char`, `fg`, `bg` and `attributes`
  - Twoxel - Allows drawing 2 independent pixels inside a single terminal cell
  - Octad - Allows drawing in 8 distinct sub-pixel positions using braille characters
- Built-in particle system with approximated physics
- Built-in FPS limiter with support for delta timing
- Crossplatform (through a [crossterm]https://github.com/crossterm-rs/crossterm backend)
- Simple to use API

## Getting started

See the [examples](https://github.com/thehuglet/germterm/tree/main/examples) directory for more advanced examples.

```rust,no_run
use germterm::{
    color::Color,
    crossterm::event::{Event, KeyCode, KeyEvent},
    draw::{Layer, draw_text, fill_screen, draw_fps_counter},
    engine::{Engine, end_frame, exit_cleanup, init, start_frame},
    input::poll_input,
};
use std::io;

fn main() -> io::Result<()> {
    let mut engine = Engine::new(40, 20);
    let mut layer = Layer::new(&mut engine, 0);

    // Initialize engine and layers
    init(&mut engine)?;

    'update_loop: loop {
        // Start the frame
        start_frame(&mut engine);

        // 'q' to exit the program
        for event in poll_input() {
            if let Event::Key(KeyEvent {
                code: KeyCode::Char('q'),
                ..
            }) = event
            {
                break 'update_loop;
            }
        }

        // Draw contents
        draw_text(&mut layer, 14, 9, "Hello world!");
        draw_fps_counter(&mut layer, 0, 0);

        // End the frame
        end_frame(&mut engine)?;
    }

    // Restore terminal before exiting
    exit_cleanup(&mut engine)?;
    Ok(())
}
```