<img src="https://raw.githubusercontent.com/thehuglet/germterm/refs/heads/main/assets/octad-particles-preview.gif" width="32%"> <img src="https://raw.githubusercontent.com/thehuglet/germterm/refs/heads/main/assets/logo-middle.png" width="32%"> <img src="https://raw.githubusercontent.com/thehuglet/germterm/refs/heads/main/assets/twoxel-snake-preview.gif" width="32%">
<div align="center">
[](https://www.rust-lang.org/)
[](https://crates.io/crates/germterm/)
[](https://mit-license.org/)
[](https://github.com/thehuglet/germterm/actions)
</div>
A high-performance terminal graphics library.
It renders in real time, adds support for the alpha channel, adds multiple drawing formats and has a built-in particle system, all through a simple to use, `raylib` inspired API.
## Features
- Full alpha blending support with true color RGBA encoded colors
- A performance-first rendering pipeline with minimal allocations, especially optimized around CPU cache and LLVM Auto-Vectorization
- Supports drawing with depth using layers
- Supports multiple drawing formats
- Standard - Full control over the `char`, `fg`, `bg` and `attributes`
- Twoxel - Allows drawing 2 independent pixels inside a single terminal cell
- Octad - Allows drawing in 8 distinct sub-pixel positions using braille characters
- Built-in particle system with approximated physics
- Built-in FPS limiter with support for delta timing
- Crossplatform (through a [crossterm](https://github.com/crossterm-rs/crossterm) backend)
- Simple to use API
## Getting started
See the [examples](https://github.com/thehuglet/germterm/tree/main/examples) directory for more advanced examples.
```rust,no_run
use germterm::{
color::Color,
crossterm::event::{Event, KeyCode, KeyEvent},
draw::{Layer, draw_text, fill_screen, draw_fps_counter},
engine::{Engine, end_frame, exit_cleanup, init, start_frame},
input::poll_input,
};
use std::io;
fn main() -> io::Result<()> {
let mut engine = Engine::new(40, 20);
let mut layer = Layer::new(&mut engine, 0);
// Initialize engine and layers
init(&mut engine)?;
'update_loop: loop {
// Start the frame
start_frame(&mut engine);
// 'q' to exit the program
for event in poll_input() {
if let Event::Key(KeyEvent {
code: KeyCode::Char('q'),
..
}) = event
{
break 'update_loop;
}
}
// Draw contents
draw_text(&mut layer, 14, 9, "Hello world!");
draw_fps_counter(&mut layer, 0, 0);
// End the frame
end_frame(&mut engine)?;
}
// Restore terminal before exiting
exit_cleanup(&mut engine)?;
Ok(())
}
```