use std::vec;
fn main() {
let poly: geometry_rs::Polygon = geometry_rs::Polygon::new(
vec![
geometry_rs::Point {
x: 90.48826291293898,
y: 45.951129815858565,
},
geometry_rs::Point {
x: 90.48826291293898,
y: 27.99437617512571,
},
geometry_rs::Point {
x: 122.83201291294,
y: 27.99437617512571,
},
geometry_rs::Point {
x: 122.83201291294,
y: 45.951129815858565,
},
geometry_rs::Point {
x: 90.48826291293898,
y: 45.951129815858565,
},
],
vec![],
None,
);
let p_out: geometry_rs::Point = geometry_rs::Point {
x: 130.74216916294148,
y: 37.649011392900306,
};
println!("{:?}", poly.contains_point(p_out));
let p_in: geometry_rs::Point = geometry_rs::Point {
x: 99.9804504129416,
y: 39.70716466970461,
};
println!("{:?}", poly.contains_point(p_in));
}