use geometry_model::{Linestring, MultiLinestring, MultiPoint, MultiPolygon, Point, Polygon, Ring};
use geometry_strategy::TransformStrategy;
use geometry_trait::{
Linestring as LinestringTrait, MultiPoint as MultiPointTrait, Point as PointTrait,
Polygon as PolygonTrait, Ring as RingTrait,
};
pub fn transform<G, S>(g: &G, s: &S) -> G::Output
where
G: Transform<S>,
{
g.transform(s)
}
#[doc(hidden)]
pub trait Transform<S> {
type Output;
fn transform(&self, s: &S) -> Self::Output;
}
impl<T, const D: usize, Cs, S> Transform<S> for Point<T, D, Cs>
where
T: geometry_coords::CoordinateScalar,
Cs: geometry_cs::CoordinateSystem,
Self: PointTrait,
S: TransformStrategy<Self>,
{
type Output = S::Output;
fn transform(&self, s: &S) -> Self::Output {
s.transform(self)
}
}
impl<P, S> Transform<S> for Linestring<P>
where
P: PointTrait,
S: TransformStrategy<P>,
{
type Output = Linestring<S::Output>;
fn transform(&self, s: &S) -> Self::Output {
Linestring(self.points().map(|p| s.transform(p)).collect())
}
}
impl<P, S, const CW: bool, const CL: bool> Transform<S> for Ring<P, CW, CL>
where
P: PointTrait,
S: TransformStrategy<P>,
{
type Output = Ring<S::Output, CW, CL>;
fn transform(&self, s: &S) -> Self::Output {
Ring::from_vec(self.points().map(|p| s.transform(p)).collect())
}
}
impl<P, S, const CW: bool, const CL: bool> Transform<S> for Polygon<P, CW, CL>
where
P: PointTrait,
S: TransformStrategy<P>,
{
type Output = Polygon<S::Output, CW, CL>;
fn transform(&self, s: &S) -> Self::Output {
Polygon::with_inners(
self.exterior().transform(s),
self.interiors().map(|r| r.transform(s)).collect(),
)
}
}
impl<P, S> Transform<S> for MultiPoint<P>
where
P: PointTrait,
S: TransformStrategy<P>,
{
type Output = MultiPoint<S::Output>;
fn transform(&self, s: &S) -> Self::Output {
MultiPoint(self.points().map(|p| s.transform(p)).collect())
}
}
impl<L, S> Transform<S> for MultiLinestring<L>
where
L: LinestringTrait + Transform<S>,
<L as Transform<S>>::Output: LinestringTrait,
{
type Output = MultiLinestring<<L as Transform<S>>::Output>;
fn transform(&self, s: &S) -> Self::Output {
MultiLinestring(self.0.iter().map(|l| l.transform(s)).collect())
}
}
impl<Pg, S> Transform<S> for MultiPolygon<Pg>
where
Pg: PolygonTrait + Transform<S>,
<Pg as Transform<S>>::Output: PolygonTrait,
{
type Output = MultiPolygon<<Pg as Transform<S>>::Output>;
fn transform(&self, s: &S) -> Self::Output {
MultiPolygon(self.0.iter().map(|p| p.transform(s)).collect())
}
}
#[cfg(test)]
#[allow(
clippy::float_cmp,
reason = "Affine outputs of integer inputs are exact."
)]
mod tests {
use super::transform;
use geometry_cs::Cartesian;
use geometry_model::{Linestring, Point2D, linestring};
use geometry_strategy::Affine2;
use geometry_trait::{Linestring as _, Point as _};
type Pt = Point2D<f64, Cartesian>;
#[test]
fn point_identity_is_unchanged() {
let s = Affine2::<f64>::identity();
let q = transform(&Pt::new(3.0, 4.0), &s);
assert_eq!((q.get::<0>(), q.get::<1>()), (3.0, 4.0));
}
#[test]
fn linestring_translated() {
let ls: Linestring<Pt> = linestring![(0.0, 0.0), (1.0, 1.0)];
let s = Affine2::translation(10.0, 20.0);
let out = transform(&ls, &s);
let pts: Vec<(f64, f64)> = out.points().map(|p| (p.get::<0>(), p.get::<1>())).collect();
assert_eq!(pts, vec![(10.0, 20.0), (11.0, 21.0)]);
}
}