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//! Submodule defining a trait characterizing monoplex monopartite graphs.
//!
//! These graphs are characterized by the fact that:
//!
//! * They are monopartite, i.e., they have only one type of nodes.
//! * They are monoplex, i.e., they have only one type of edges.
#[cfg(feature = "alloc")]
use alloc::vec::Vec;
#[cfg(feature = "alloc")]
use num_traits::AsPrimitive;
use super::{MonopartiteEdges, MonopartiteGraph, MonoplexGraph};
/// Trait defining the properties of monoplex monopartite graphs.
///
/// This trait binds `MonoplexGraph::Edges` to implement `MonopartiteEdges`
/// with matching `NodeId`.
pub trait MonoplexMonopartiteGraph:
MonoplexGraph<Edges = Self::MonoplexMonopartiteEdges> + MonopartiteGraph
{
/// The type of edges in the graph, constrained to be monopartite with
/// matching node identifiers.
type MonoplexMonopartiteEdges: MonopartiteEdges<NodeId = <Self as MonopartiteGraph>::NodeId>;
/// Returns whether the graph has self-loops.
///
/// # Examples
///
/// ```
/// # #[cfg(feature = "alloc")]
/// # {
/// use geometric_traits::{
/// impls::{SortedVec, SquareCSR2D},
/// prelude::*,
/// traits::{EdgesBuilder, VocabularyBuilder},
/// };
///
/// // Graph with a self-loop (1, 1)
/// let nodes: Vec<usize> = vec![0, 1, 2];
/// let edges_with_loop: Vec<(usize, usize)> = vec![(0, 1), (1, 1), (1, 2)];
/// let nodes: SortedVec<usize> = GenericVocabularyBuilder::default()
/// .expected_number_of_symbols(nodes.len())
/// .symbols(nodes.into_iter().enumerate())
/// .build()
/// .unwrap();
/// let edges: SquareCSR2D<_> = DiEdgesBuilder::default()
/// .expected_number_of_edges(edges_with_loop.len())
/// .expected_shape(nodes.len())
/// .edges(edges_with_loop.into_iter())
/// .build()
/// .unwrap();
/// let graph: DiGraph<usize> = DiGraph::from((nodes, edges));
///
/// assert!(graph.has_self_loops());
/// # }
/// ```
#[inline]
fn has_self_loops(&self) -> bool {
self.edges().has_self_loops()
}
/// Returns the number of self-loops in the graph.
///
/// # Examples
///
/// ```
/// # #[cfg(feature = "alloc")]
/// # {
/// use geometric_traits::{
/// impls::{SortedVec, SquareCSR2D},
/// prelude::*,
/// traits::{EdgesBuilder, VocabularyBuilder},
/// };
///
/// let nodes: Vec<usize> = vec![0, 1, 2];
/// let edges_with_loops: Vec<(usize, usize)> = vec![(0, 0), (0, 1), (1, 1), (1, 2)];
/// let nodes: SortedVec<usize> = GenericVocabularyBuilder::default()
/// .expected_number_of_symbols(nodes.len())
/// .symbols(nodes.into_iter().enumerate())
/// .build()
/// .unwrap();
/// let edges: SquareCSR2D<_> = DiEdgesBuilder::default()
/// .expected_number_of_edges(edges_with_loops.len())
/// .expected_shape(nodes.len())
/// .edges(edges_with_loops.into_iter())
/// .build()
/// .unwrap();
/// let graph: DiGraph<usize> = DiGraph::from((nodes, edges));
///
/// assert_eq!(graph.number_of_self_loops(), 2);
/// # }
/// ```
#[inline]
fn number_of_self_loops(&self) -> Self::NodeId {
self.edges().number_of_self_loops()
}
/// Returns whether the current graph labelling follows a
/// topological order, which means that for every directed edge (u, v),
/// u comes before v in the ordering.
///
/// # Examples
///
/// ```
/// # #[cfg(feature = "alloc")]
/// # {
/// use geometric_traits::{
/// impls::{SortedVec, SquareCSR2D},
/// prelude::*,
/// traits::{EdgesBuilder, VocabularyBuilder},
/// };
///
/// let nodes: Vec<usize> = vec![0, 1, 2];
/// let edges: Vec<(usize, usize)> = vec![(0, 1), (1, 2)];
/// let nodes: SortedVec<usize> = GenericVocabularyBuilder::default()
/// .expected_number_of_symbols(nodes.len())
/// .symbols(nodes.into_iter().enumerate())
/// .build()
/// .unwrap();
/// let edges: SquareCSR2D<_> = DiEdgesBuilder::default()
/// .expected_number_of_edges(edges.len())
/// .expected_shape(nodes.len())
/// .edges(edges.into_iter())
/// .build()
/// .unwrap();
/// let graph: DiGraph<usize> = DiGraph::from((nodes, edges));
///
/// assert!(graph.is_topologically_sorted());
/// # }
/// ```
#[inline]
fn is_topologically_sorted(&self) -> bool {
self.sparse_coordinates().all(|(src, dst)| src < dst)
}
/// Returns the set of unique paths from the provided source node.
///
/// # Arguments
///
/// * `source` - The identifier of the source node.
///
/// # Examples
///
/// ```rust
/// use geometric_traits::{
/// impls::{SortedVec, SquareCSR2D},
/// prelude::*,
/// traits::{EdgesBuilder, VocabularyBuilder},
/// };
///
/// let nodes: Vec<usize> = vec![0, 1, 2, 3];
/// let edges: Vec<(usize, usize)> = vec![(0, 1), (0, 2), (1, 2)];
/// let nodes: SortedVec<usize> = GenericVocabularyBuilder::default()
/// .expected_number_of_symbols(nodes.len())
/// .symbols(nodes.into_iter().enumerate())
/// .build()
/// .unwrap();
/// let edges: SquareCSR2D<_> = DiEdgesBuilder::default()
/// .expected_number_of_edges(edges.len())
/// .expected_shape(nodes.len())
/// .edges(edges.into_iter())
/// .build()
/// .unwrap();
/// let graph: DiGraph<usize> = DiGraph::from((nodes, edges));
///
/// let paths = graph.unique_paths_from(0);
/// assert_eq!(paths.len(), 2);
/// ```
/// # #[cfg(feature = "alloc")]
/// # {
#[cfg(feature = "alloc")]
#[inline]
fn unique_paths_from(&self, source: Self::NodeId) -> Vec<Vec<Self::NodeId>> {
let mut growing_paths = vec![vec![source]];
let mut growing_paths_tmp = Vec::new();
let mut paths = Vec::new();
while !growing_paths.is_empty() {
for growing_path in &growing_paths {
let last_node = growing_path[growing_path.len() - 1];
let mut found_successors = false;
for successor in self.successors(last_node) {
growing_paths_tmp.push({
let mut new_path = growing_path.clone();
new_path.push(successor);
new_path
});
found_successors = true;
}
if !found_successors {
paths.push(growing_path.clone());
}
}
core::mem::swap(&mut growing_paths, &mut growing_paths_tmp);
growing_paths_tmp.clear();
}
paths
}
/// Returns the set of nodes reachable from the given source node.
///
/// # Arguments
///
/// * `source` - The identifier of the source node.
///
/// # Examples
///
/// # }
/// ```
/// use geometric_traits::{
/// impls::{SortedVec, SquareCSR2D},
/// prelude::*,
/// traits::{EdgesBuilder, VocabularyBuilder},
/// };
///
/// let nodes: Vec<usize> = vec![0, 1, 2, 3];
/// let edges: Vec<(usize, usize)> = vec![(0, 1), (0, 2), (1, 2)];
/// let nodes: SortedVec<usize> = GenericVocabularyBuilder::default()
/// .expected_number_of_symbols(nodes.len())
/// .symbols(nodes.into_iter().enumerate())
/// .build()
/// .unwrap();
/// let edges: SquareCSR2D<_> = DiEdgesBuilder::default()
/// .expected_number_of_edges(edges.len())
/// .expected_shape(nodes.len())
/// .edges(edges.into_iter())
/// .build()
/// .unwrap();
/// let graph: DiGraph<usize> = DiGraph::from((nodes, edges));
///
/// let successors = graph.successors_set(0);
/// assert_eq!(successors, vec![1, 2]);
/// ```
/// # #[cfg(feature = "alloc")]
/// # {
#[cfg(feature = "alloc")]
#[inline]
fn successors_set(&self, source: Self::NodeId) -> Vec<Self::NodeId> {
let mut visited_nodes = vec![false; self.number_of_nodes().as_()];
let mut frontier = vec![source];
let mut temporary_frontier = Vec::new();
visited_nodes[source.as_()] = true;
let mut reachable_nodes = Vec::new();
while !frontier.is_empty() {
for node in frontier.drain(..) {
for successor in self.successors(node) {
if !visited_nodes[successor.as_()] {
visited_nodes[successor.as_()] = true;
temporary_frontier.push(successor);
}
}
}
reachable_nodes.extend(temporary_frontier.iter().copied());
core::mem::swap(&mut frontier, &mut temporary_frontier);
temporary_frontier.clear();
}
reachable_nodes.sort_unstable();
reachable_nodes
}
/// Returns whether the provided source node can reach the destination node.
///
/// # Examples
///
/// # }
/// ```
/// use geometric_traits::{
/// impls::{SortedVec, SquareCSR2D},
/// prelude::*,
/// traits::{EdgesBuilder, VocabularyBuilder},
/// };
///
/// let nodes: Vec<usize> = vec![0, 1, 2, 3];
/// let edges: Vec<(usize, usize)> = vec![(0, 1), (0, 2), (1, 2)];
/// let nodes: SortedVec<usize> = GenericVocabularyBuilder::default()
/// .expected_number_of_symbols(nodes.len())
/// .symbols(nodes.into_iter().enumerate())
/// .build()
/// .unwrap();
/// let edges: SquareCSR2D<_> = DiEdgesBuilder::default()
/// .expected_number_of_edges(edges.len())
/// .expected_shape(nodes.len())
/// .edges(edges.into_iter())
/// .build()
/// .unwrap();
/// let graph: DiGraph<usize> = DiGraph::from((nodes, edges));
///
/// assert!(graph.has_path(0, 2));
/// assert!(!graph.has_path(2, 0));
/// ```
/// # #[cfg(feature = "alloc")]
/// # {
#[cfg(feature = "alloc")]
#[inline]
fn has_path(&self, source: Self::NodeId, destination: Self::NodeId) -> bool {
let mut visited_nodes = vec![false; self.number_of_nodes().as_()];
let mut frontier = vec![source];
let mut temporary_frontier = Vec::new();
visited_nodes[source.as_()] = true;
while !frontier.is_empty() {
for node in frontier.drain(..) {
for successor in self.successors(node) {
if successor == destination {
return true;
}
if !visited_nodes[successor.as_()] {
visited_nodes[successor.as_()] = true;
temporary_frontier.push(successor);
}
}
}
core::mem::swap(&mut frontier, &mut temporary_frontier);
temporary_frontier.clear();
}
false
}
/// Returns whether there exist a path from a provided source node to a
/// target node, possing through the provided node.
///
/// # Arguments
///
/// * `source` - The identifier of the source node.
/// * `destination` - The identifier of the destination node.
/// * `passing_through` - The identifier of the node that must be passed
/// through.
///
/// # Examples
///
/// # }
/// ```
/// use geometric_traits::{
/// impls::{SortedVec, SquareCSR2D},
/// prelude::*,
/// traits::{EdgesBuilder, VocabularyBuilder},
/// };
///
/// let nodes: Vec<usize> = vec![0, 1, 2, 3];
/// let edges: Vec<(usize, usize)> = vec![(0, 1), (0, 2), (1, 2)];
/// let nodes: SortedVec<usize> = GenericVocabularyBuilder::default()
/// .expected_number_of_symbols(nodes.len())
/// .symbols(nodes.into_iter().enumerate())
/// .build()
/// .unwrap();
/// let edges: SquareCSR2D<_> = DiEdgesBuilder::default()
/// .expected_number_of_edges(edges.len())
/// .expected_shape(nodes.len())
/// .edges(edges.into_iter())
/// .build()
/// .unwrap();
/// let graph: DiGraph<usize> = DiGraph::from((nodes, edges));
///
/// assert!(graph.is_reachable_through(0, 2, 1));
/// ```
#[cfg(feature = "alloc")]
#[inline]
fn is_reachable_through(
&self,
source: Self::NodeId,
destination: Self::NodeId,
passing_through: Self::NodeId,
) -> bool {
self.has_path(source, passing_through) && self.has_path(passing_through, destination)
}
}
impl<G> MonoplexMonopartiteGraph for G
where
G: MonopartiteGraph + MonoplexGraph,
G::Edges: MonopartiteEdges<NodeId = G::NodeId>,
{
type MonoplexMonopartiteEdges = G::Edges;
}