1use super::Surface;
2use crate::basis::bernstein;
3use crate::{Float, Grid, Point3, Point4};
4
5#[derive(Debug)]
6pub struct BezierSurface<P> {
7 pub control_points: Grid<P>,
8}
9
10impl<P: Clone> BezierSurface<P> {
11 pub fn new(control_points: Grid<P>) -> Self {
12 assert!(control_points.rows() > 1 && control_points.cols() > 1);
13 Self { control_points }
14 }
15}
16
17impl Surface for BezierSurface<Point3> {
18 fn get_point(&self, u: Float, v: Float) -> Point3 {
19 let (n, m) = self.control_points.size();
20 let basis_u = bernstein(n, u); let basis_v = bernstein(m, v); let mut point = Point3::ZERO;
23 for i in 0..n {
24 for j in 0..m {
25 let p = self.control_points[i][j];
26 point += basis_u[i] * basis_v[j] * p;
27 }
28 }
29 point
30 }
31}
32
33impl Surface for BezierSurface<Point4> {
35 fn get_point(&self, u: Float, v: Float) -> Point3 {
36 let (n, m) = self.control_points.size();
37 let basis_u = bernstein(n, u); let basis_v = bernstein(m, v); let mut point = Point4::ZERO;
40 for i in 0..n {
41 for j in 0..m {
42 let p = self.control_points[i][j];
43 point += basis_u[i] * basis_v[j] * p;
44 }
45 }
46 (1.0 / point.w) * point.truncate()
47 }
48}