geom3d 0.2.0

Data structures and algorithms for 3D geometric modeling.
Documentation
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use super::Surface;
use crate::{Float, Point3, Vec3};

#[derive(Debug)]
pub struct Plane {
    pub origin: Point3,
    pub u_axis: Vec3,
    pub v_axis: Vec3,
}

impl Surface for Plane {
    fn get_point(&self, u: Float, v: Float) -> Point3 {
        self.origin + self.u_axis * u + self.v_axis * v
    }
}