use crate::surface::{Surface, SurfacePatch, TrimmedSurface};
use crate::TriangleMesh;
/// A face can be representable by a triangle mesh.
pub trait Face {
fn get_triangle_mesh(&self) -> TriangleMesh;
}
impl Face for TriangleMesh {
fn get_triangle_mesh(&self) -> TriangleMesh {
self.clone()
}
}
impl<S: Surface> Face for SurfacePatch<S> {
fn get_triangle_mesh(&self) -> TriangleMesh {
self.get_points().into()
}
}
impl<S: Surface> Face for TrimmedSurface<S> {
fn get_triangle_mesh(&self) -> TriangleMesh {
self.surface.trim(&self.edges)
}
}