use serde::{Deserialize, Serialize};
use uuid::Uuid;
pub type Id = Uuid;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum GameServerEvent {
State(GameState), NewRound(Round), }
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum GameState {
Starting(std::time::Duration), Ongoing(usize), Ending,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Round {
number: u8,
image_url: String,
map_url: Option<String>,
}