geodesic 0.1.0

A Rust library for constructing and sampling 3D geometric scenes.
Documentation
[dependencies.nalgebra]
version = "0.33.2"

[dependencies.num-traits]
version = "0.2.19"

[dependencies.serde]
features = ["derive"]
version = "1.0.219"

[dependencies.serde_json]
version = "1.0.140"

[dependencies.thiserror]
version = "2.0.12"

[dev-dependencies.chromatic]
version = "0.0.5"

[dev-dependencies.indicatif]
features = ["rayon"]
version = "0.17.11"

[dev-dependencies.ndarray]
features = ["rayon"]
version = "0.16.1"

[dev-dependencies.ndarray-stats]
version = "0.6.0"

[dev-dependencies.photo]
version = "3.1.1"

[dev-dependencies.rayon]
version = "1.10.0"

[[example]]
name = "load"
path = "examples/load.rs"

[[example]]
name = "save"
path = "examples/save.rs"

[lib]
name = "geodesic"
path = "src/lib.rs"

[package]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
categories = ["game-development", "graphics", "mathematics", "rendering", "simulation"]
description = "A Rust library for constructing and sampling 3D geometric scenes."
edition = "2024"
keywords = ["geometry", "3D", "sampling", "ray-tracing", "graphics"]
license = "MIT"
name = "geodesic"
readme = "README.md"
repository = "https://github.com/FreddyWordingham/geodesic"
version = "0.1.0"