use super::Surface;
use glam::Vec3;
use rand::Rng;
use std::f32::consts::{PI, SQRT_2, TAU};
pub struct BoySurface {
pub scale: f32,
}
impl BoySurface {
pub fn new(scale: f32) -> Self {
Self {
scale: scale.max(0.1),
}
}
fn embed(&self, u: f32, v: f32) -> Vec3 {
let (su, cu) = u.sin_cos();
let (sv, cv) = v.sin_cos();
let s3u = (3.0 * u).sin();
let s2v = (2.0 * v).sin();
let c2u = (2.0 * u).cos();
let s2u = (2.0 * u).sin();
let denom = 2.0 - SQRT_2 * s3u * s2v;
let safe_d = if denom.abs() > 1e-10 { denom } else { 1e-10 };
let x = (SQRT_2 * cv * cv * c2u + cu * s2v) / safe_d;
let y = (SQRT_2 * cv * cv * s2u - su * s2v) / safe_d;
let z = 3.0 * cv * cv / safe_d;
Vec3::new(x * self.scale, y * self.scale, z * self.scale)
}
fn du(&self, u: f32, v: f32) -> Vec3 {
const H: f32 = 1e-4;
(self.embed(u + H, v) - self.embed(u - H, v)) * (0.5 / H)
}
fn dv(&self, u: f32, v: f32) -> Vec3 {
const H: f32 = 1e-4;
(self.embed(u, v + H) - self.embed(u, v - H)) * (0.5 / H)
}
}
impl Default for BoySurface {
fn default() -> Self {
Self::new(1.0)
}
}
impl Surface for BoySurface {
fn position(&self, u: f32, v: f32) -> Vec3 {
self.embed(u, v)
}
fn metric(&self, u: f32, v: f32) -> [[f32; 2]; 2] {
let eu = self.du(u, v);
let ev = self.dv(u, v);
[[eu.dot(eu), eu.dot(ev)], [eu.dot(ev), ev.dot(ev)]]
}
fn christoffel(&self, u: f32, v: f32) -> [[[f32; 2]; 2]; 2] {
const H: f32 = 1e-3;
let g = self.metric(u, v);
let det = g[0][0] * g[1][1] - g[0][1] * g[0][1];
let inv_det = if det.abs() > 1e-12 { 1.0 / det } else { 0.0 };
let gi = [
[g[1][1] * inv_det, -g[0][1] * inv_det],
[-g[0][1] * inv_det, g[0][0] * inv_det],
];
let metric_uh = self.metric(u + H, v);
let metric_ul = self.metric(u - H, v);
let metric_vh = self.metric(u, v + H);
let metric_vl = self.metric(u, v - H);
let dg = [
[
[
(metric_uh[0][0] - metric_ul[0][0]) * 0.5 / H,
(metric_vh[0][0] - metric_vl[0][0]) * 0.5 / H,
],
[
(metric_uh[0][1] - metric_ul[0][1]) * 0.5 / H,
(metric_vh[0][1] - metric_vl[0][1]) * 0.5 / H,
],
],
[
[
(metric_uh[1][0] - metric_ul[1][0]) * 0.5 / H,
(metric_vh[1][0] - metric_vl[1][0]) * 0.5 / H,
],
[
(metric_uh[1][1] - metric_ul[1][1]) * 0.5 / H,
(metric_vh[1][1] - metric_vl[1][1]) * 0.5 / H,
],
],
];
let mut gamma = [[[0.0f32; 2]; 2]; 2];
for k in 0..2 {
for i in 0..2 {
for j in 0..2 {
let mut s = 0.0f32;
for l in 0..2 {
s += gi[k][l] * (dg[l][j][i] + dg[l][i][j] - dg[i][j][l]);
}
gamma[k][i][j] = 0.5 * s;
}
}
}
gamma
}
fn wrap(&self, u: f32, v: f32) -> (f32, f32) {
let u = u.rem_euclid(PI);
let v = v.clamp(0.0, PI * 0.5);
(u, v)
}
fn normal(&self, u: f32, v: f32) -> Vec3 {
let eu = self.du(u, v);
let ev = self.dv(u, v);
let n = eu.cross(ev);
let len = n.length();
if len > 1e-12 {
n / len
} else {
Vec3::Z
}
}
fn random_position(&self, rng: &mut dyn rand::RngCore) -> (f32, f32) {
(rng.gen_range(0.0..PI), rng.gen_range(0.0..(PI * 0.5)))
}
fn random_tangent(&self, u: f32, v: f32, rng: &mut dyn rand::RngCore) -> (f32, f32) {
let angle: f32 = rng.gen_range(0.0..TAU);
let du = angle.cos();
let dv = angle.sin();
let g = self.metric(u, v);
let speed_sq = g[0][0] * du * du + 2.0 * g[0][1] * du * dv + g[1][1] * dv * dv;
if speed_sq > 1e-12 {
let s = speed_sq.sqrt();
(du / s, dv / s)
} else {
(1.0, 0.0)
}
}
fn mesh_vertices(&self, u_steps: u32, v_steps: u32) -> (Vec<[f32; 3]>, Vec<u32>) {
let mut verts = Vec::new();
let mut indices = Vec::new();
for i in 0..=u_steps {
for j in 0..=v_steps {
let u = (i as f32 / u_steps as f32) * PI;
let v = (j as f32 / v_steps as f32) * PI * 0.5;
let p = self.position(u, v);
verts.push([p.x, p.y, p.z]);
}
}
for i in 0..u_steps {
for j in 0..v_steps {
let a = i * (v_steps + 1) + j;
let b = a + 1;
let c = (i + 1) * (v_steps + 1) + j;
let d = c + 1;
indices.extend_from_slice(&[a, b, c, b, d, c]);
}
}
(verts, indices)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn position_is_finite() {
let boy = BoySurface::default();
for ui in 0..8u32 {
for vi in 0..4u32 {
let u = ui as f32 * PI / 8.0;
let v = vi as f32 * PI / 8.0;
let p = boy.position(u, v);
assert!(
p.x.is_finite() && p.y.is_finite() && p.z.is_finite(),
"position not finite at u={u:.3} v={v:.3}: {p:?}"
);
}
}
}
#[test]
fn metric_is_positive_definite() {
let boy = BoySurface::default();
for ui in 1..7u32 {
for vi in 1..3u32 {
let u = ui as f32 * PI / 8.0;
let v = vi as f32 * PI / 8.0;
let g = boy.metric(u, v);
let det = g[0][0] * g[1][1] - g[0][1] * g[1][0];
assert!(g[0][0] > 0.0, "g_00 ≤ 0 at u={u:.3} v={v:.3}");
assert!(det > 0.0, "det(g) ≤ 0 at u={u:.3} v={v:.3}: det={det}");
}
}
}
#[test]
fn christoffel_is_finite() {
let boy = BoySurface::default();
let gamma = boy.christoffel(0.8, 0.6);
for k in 0..2 {
for i in 0..2 {
for j in 0..2 {
assert!(
gamma[k][i][j].is_finite(),
"Γ^{k}_{i}{j} not finite: {}",
gamma[k][i][j]
);
}
}
}
}
#[test]
fn christoffel_is_symmetric_in_lower_indices() {
let boy = BoySurface::default();
let gamma = boy.christoffel(1.0, 0.5);
for k in 0..2 {
assert!(
(gamma[k][0][1] - gamma[k][1][0]).abs() < 1e-3,
"Γ^{k}_01 != Γ^{k}_10"
);
}
}
#[test]
fn normal_is_unit() {
let boy = BoySurface::default();
let n = boy.normal(1.0, 0.5);
assert!(
(n.length() - 1.0).abs() < 1e-4,
"normal not unit: {}",
n.length()
);
}
#[test]
fn wrap_clamps_v() {
let boy = BoySurface::default();
let (u, v) = boy.wrap(3.5, 2.0);
assert!(u < PI, "u out of range: {u}");
assert!(v <= PI * 0.5, "v out of range: {v}");
}
}