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//! Procedural Noise Generator
//!
//! Implements 2D Perlin noise with fractal Brownian motion support.
// ── NoiseType ─────────────────────────────────────────────────────────────────
/// Noise algorithm selector.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum NoiseType {
/// Uncorrelated random values (no spatial smoothness).
White,
/// 2D gradient noise with smooth interpolation (Perlin 1985).
Perlin,
/// Stub — delegates to Perlin.
Simplex,
}
// ── PerlinNoise ───────────────────────────────────────────────────────────────
/// 2D Perlin noise implementation.
///
/// Internally maintains a 256-entry permutation table seeded via a
/// linear-congruential generator, and uses 8 gradient vectors at 45° intervals.
pub struct PerlinNoise {
perm: [u8; 512],
}
impl PerlinNoise {
/// Create a new Perlin noise generator with the given seed.
pub fn new(seed: u64) -> Self {
let perm256 = Self::build_perm(seed);
let mut perm = [0u8; 512];
for i in 0..256 {
perm[i] = perm256[i];
perm[i + 256] = perm256[i];
}
Self { perm }
}
/// Fisher-Yates shuffle seeded with a simple LCG.
fn build_perm(seed: u64) -> [u8; 256] {
let mut table: [u8; 256] = [0; 256];
for (i, v) in table.iter_mut().enumerate() {
*v = i as u8;
}
// LCG: multiplier and increment from Numerical Recipes
let mut rng = seed.wrapping_add(1);
for i in (1..256).rev() {
rng = rng
.wrapping_mul(6364136223846793005)
.wrapping_add(1442695040888963407);
let j = (rng >> 33) as usize % (i + 1);
table.swap(i, j);
}
table
}
/// Gradient dot product: one of 8 unit vectors at 45° intervals.
fn grad(hash: u8, x: f64, y: f64) -> f64 {
// 8 gradients: (±1, 0), (0, ±1), (±1/√2, ±1/√2) mapped to 8 hash values
match hash & 7 {
0 => x + y,
1 => -x + y,
2 => x - y,
3 => -x - y,
4 => x,
5 => -x,
6 => y,
7 => -y,
_ => unreachable!(),
}
}
/// Quintic smoothstep: `6t^5 - 15t^4 + 10t^3`.
#[inline]
fn fade(t: f64) -> f64 {
t * t * t * (t * (t * 6.0 - 15.0) + 10.0)
}
#[inline]
fn lerp(a: f64, b: f64, t: f64) -> f64 {
a + t * (b - a)
}
/// Sample 2D Perlin noise at `(x, y)`.
///
/// Returns a value in approximately [-1, 1].
pub fn sample(&self, x: f64, y: f64) -> f64 {
let xi = x.floor() as i64;
let yi = y.floor() as i64;
let xf = x - xi as f64;
let yf = y - yi as f64;
let u = Self::fade(xf);
let v = Self::fade(yf);
let xi = (xi & 255) as usize;
let yi = (yi & 255) as usize;
let aa = self.perm[self.perm[xi] as usize + yi] as u8;
let ab = self.perm[self.perm[xi] as usize + yi + 1] as u8;
let ba = self.perm[self.perm[xi + 1] as usize + yi] as u8;
let bb = self.perm[self.perm[xi + 1] as usize + yi + 1] as u8;
let x1 = Self::lerp(Self::grad(aa, xf, yf), Self::grad(ba, xf - 1.0, yf), u);
let x2 = Self::lerp(
Self::grad(ab, xf, yf - 1.0),
Self::grad(bb, xf - 1.0, yf - 1.0),
u,
);
Self::lerp(x1, x2, v)
}
/// Fractal Brownian Motion: sum of `octaves` noise layers at increasing frequencies.
///
/// - `persistence`: amplitude scaling per octave (typically 0.5)
/// - `lacunarity`: frequency scaling per octave (typically 2.0)
///
/// The result is normalised to approximately [-1, 1].
pub fn octaves(&self, x: f64, y: f64, octaves: u32, persistence: f64, lacunarity: f64) -> f64 {
if octaves == 0 {
return 0.0;
}
let mut value = 0.0;
let mut amplitude = 1.0;
let mut frequency = 1.0;
let mut max_value = 0.0;
for _ in 0..octaves {
value += self.sample(x * frequency, y * frequency) * amplitude;
max_value += amplitude;
amplitude *= persistence;
frequency *= lacunarity;
}
if max_value > 0.0 {
value / max_value
} else {
0.0
}
}
}
// ── NoiseGenerator ────────────────────────────────────────────────────────────
/// High-level noise generator that wraps `PerlinNoise` with a configurable type.
pub struct NoiseGenerator {
/// Algorithm used.
pub noise_type: NoiseType,
/// Frequency multiplier applied to input coordinates.
pub scale: f64,
/// Number of fractal octaves.
pub octaves: u32,
/// Amplitude multiplier per octave.
pub persistence: f64,
/// Frequency multiplier per octave.
pub lacunarity: f64,
perlin: PerlinNoise,
}
impl NoiseGenerator {
/// Create a generator with scale 1, one octave, persistence 0.5 and lacunarity 2.
pub fn new(noise_type: NoiseType, seed: u64) -> Self {
Self {
noise_type,
scale: 1.0,
octaves: 1,
persistence: 0.5,
lacunarity: 2.0,
perlin: PerlinNoise::new(seed),
}
}
/// Sample at `(x, y)`, returning a value in approximately [-1, 1].
pub fn sample(&self, x: f64, y: f64) -> f32 {
match self.noise_type {
NoiseType::White => {
// Deterministic hash-based white noise
let ix = (x * 1000.0) as i64;
let iy = (y * 1000.0) as i64;
let h = ix
.wrapping_mul(374761393)
.wrapping_add(iy.wrapping_mul(668265263));
let h = h ^ (h >> 13);
let h = h.wrapping_mul(1274126177i64);
(h & 0xFFFF) as f32 / 32767.5 - 1.0
}
NoiseType::Perlin | NoiseType::Simplex => {
if self.octaves <= 1 {
self.perlin.sample(x * self.scale, y * self.scale) as f32
} else {
self.perlin.octaves(
x * self.scale,
y * self.scale,
self.octaves,
self.persistence,
self.lacunarity,
) as f32
}
}
}
}
}
// ── Tests ─────────────────────────────────────────────────────────────────────
#[cfg(test)]
mod tests {
use super::*;
const SEED: u64 = 42;
// PerlinNoise tests
#[test]
fn test_perlin_range() {
let noise = PerlinNoise::new(SEED);
for i in 0..100 {
let x = i as f64 * 0.13;
let y = i as f64 * 0.17;
let v = noise.sample(x, y);
assert!(v >= -1.5 && v <= 1.5, "sample out of expected range: {}", v);
}
}
#[test]
fn test_perlin_deterministic() {
let n1 = PerlinNoise::new(SEED);
let n2 = PerlinNoise::new(SEED);
for i in 0..20 {
let x = i as f64 * 0.1;
let y = i as f64 * 0.07;
assert_eq!(n1.sample(x, y), n2.sample(x, y));
}
}
#[test]
fn test_perlin_different_seeds() {
let n1 = PerlinNoise::new(1);
let n2 = PerlinNoise::new(999);
let mut differ = false;
for i in 1..20 {
let x = i as f64 * 0.3;
let y = i as f64 * 0.2;
if (n1.sample(x, y) - n2.sample(x, y)).abs() > 1e-10 {
differ = true;
break;
}
}
assert!(differ, "different seeds should produce different noise");
}
#[test]
fn test_perlin_smoothness() {
// Adjacent samples should be closer than random would be on average.
let noise = PerlinNoise::new(SEED);
let mut max_delta = 0.0_f64;
for i in 0..100 {
let x = i as f64 * 0.01;
let v0 = noise.sample(x, 0.0);
let v1 = noise.sample(x + 0.01, 0.0);
let delta = (v1 - v0).abs();
if delta > max_delta {
max_delta = delta;
}
}
assert!(
max_delta < 0.5,
"noise should be smooth; max_delta={}",
max_delta
);
}
#[test]
fn test_fade_endpoints() {
assert!((PerlinNoise::fade(0.0) - 0.0).abs() < 1e-12);
assert!((PerlinNoise::fade(1.0) - 1.0).abs() < 1e-12);
}
#[test]
fn test_fade_monotone() {
let mut prev = 0.0;
for i in 1..=100 {
let t = i as f64 / 100.0;
let v = PerlinNoise::fade(t);
assert!(
v >= prev - 1e-12,
"fade should be monotone: {} < {}",
v,
prev
);
prev = v;
}
}
#[test]
fn test_octaves_zero() {
let noise = PerlinNoise::new(SEED);
assert_eq!(noise.octaves(1.0, 1.0, 0, 0.5, 2.0), 0.0);
}
#[test]
fn test_octaves_one_equals_sample() {
let noise = PerlinNoise::new(SEED);
let x = 1.23;
let y = 4.56;
let single = noise.sample(x, y);
let oct = noise.octaves(x, y, 1, 0.5, 2.0);
assert!(
(single - oct).abs() < 1e-10,
"1-octave fBm should equal sample"
);
}
#[test]
fn test_octaves_range() {
let noise = PerlinNoise::new(SEED);
for i in 0..50 {
let x = i as f64 * 0.1;
let y = i as f64 * 0.15;
let v = noise.octaves(x, y, 4, 0.5, 2.0);
assert!(v >= -1.5 && v <= 1.5, "fBm out of range: {}", v);
}
}
// NoiseGenerator tests
#[test]
fn test_generator_perlin_range() {
let gen = NoiseGenerator::new(NoiseType::Perlin, SEED);
for i in 0..50 {
let v = gen.sample(i as f64 * 0.1, i as f64 * 0.07);
assert!(v >= -1.5 && v <= 1.5, "value out of range: {}", v);
}
}
#[test]
fn test_generator_simplex_delegates_to_perlin() {
let g_p = NoiseGenerator::new(NoiseType::Perlin, SEED);
let g_s = NoiseGenerator::new(NoiseType::Simplex, SEED);
// Both should return the same values (Simplex is stubbed as Perlin)
for i in 1..20 {
let x = i as f64 * 0.2;
let y = i as f64 * 0.13;
assert_eq!(g_p.sample(x, y), g_s.sample(x, y));
}
}
#[test]
fn test_generator_white_noise_varies() {
let gen = NoiseGenerator::new(NoiseType::White, SEED);
let v1 = gen.sample(0.0, 0.0);
let v2 = gen.sample(1.0, 0.0);
// White noise at different positions should generally differ
// (may rarely be equal, but with integer grid points they will differ)
assert!((v1 - v2).abs() > 1e-6 || true); // soft test; mainly checks no panic
}
#[test]
fn test_generator_deterministic() {
let g1 = NoiseGenerator::new(NoiseType::Perlin, 77);
let g2 = NoiseGenerator::new(NoiseType::Perlin, 77);
for i in 0..10 {
let x = i as f64 * 0.3;
let y = i as f64 * 0.5;
assert_eq!(g1.sample(x, y), g2.sample(x, y));
}
}
#[test]
fn test_octave_generator_range() {
let mut gen = NoiseGenerator::new(NoiseType::Perlin, SEED);
gen.octaves = 4;
gen.persistence = 0.5;
gen.lacunarity = 2.0;
gen.scale = 2.0;
for i in 0..30 {
let v = gen.sample(i as f64 * 0.1, i as f64 * 0.1);
assert!(v >= -1.5 && v <= 1.5, "octave gen out of range: {}", v);
}
}
}