geodesic-wallpaper 1.2.1

Real-time geodesic flow live desktop wallpaper for Windows, powered by wgpu and RK4 integration on analytic Riemannian surfaces.
struct Uniforms {
    view_proj: mat4x4<f32>,
}

@group(0) @binding(0)
var<uniform> uniforms: Uniforms;

struct VertexInput {
    @location(0) position: vec3<f32>,
    @location(1) color: vec4<f32>,
}

struct VertexOutput {
    @builtin(position) clip_position: vec4<f32>,
    @location(0) color: vec4<f32>,
}

@vertex
fn vs_main(in: VertexInput) -> VertexOutput {
    var out: VertexOutput;
    out.clip_position = uniforms.view_proj * vec4<f32>(in.position, 1.0);
    out.color = in.color;
    return out;
}

@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
    // Additive-style glow: boost brightness at high alpha
    let c = in.color;
    let glow = c.rgb * (0.6 + 0.4 * c.a);
    return vec4<f32>(glow, c.a);
}