geo-polygonize-core 0.4.2

A native Rust port of the JTS/GEOS polygonization algorithm. Reconstruct valid polygons from a set of lines.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
use crate::error::Result;
use crate::graph::PlanarGraph;
use crate::noding::snap::SnapNoder;
use crate::types::{Coord3D, Line3D, Polygon3D};
use crate::utils::simd::SimdRing;
use crate::utils::z_order_index;
use geo::Contains;
use geo_types::{Coord, Geometry, Polygon};
use rstar::{RTree, RTreeObject, AABB};

#[cfg(feature = "parallel")]
use rayon::prelude::*;
use std::sync::OnceLock;

// Wrapper for Polygon indexable by rstar (2D)
struct IndexedEnvelope {
    aabb: AABB<[f64; 2]>,
    index: usize,
}

impl RTreeObject for IndexedEnvelope {
    type Envelope = AABB<[f64; 2]>;

    fn envelope(&self) -> Self::Envelope {
        self.aabb
    }
}

/// A robust polygonizer that reconstructs polygons from a set of lines (3D supported).
pub struct Polygonizer {
    graph: PlanarGraph,
    // Configuration
    pub check_valid_rings: bool,
    pub node_input: bool,
    pub snap_grid_size: f64,
    pub extract_only_polygonal: bool,

    // Buffer for explicit line segments (3D)
    input_lines: Vec<Line3D>,
    dirty: bool,
}

pub struct PolygonizerResult {
    pub polygons: Vec<Polygon3D>,
    pub dangles: Vec<Vec<Coord3D>>,
    pub invalid_rings: Vec<Vec<Coord3D>>,
}

impl Default for Polygonizer {
    fn default() -> Self {
        Self::new()
    }
}

impl Polygonizer {
    /// Creates a new `Polygonizer` with default configuration.
    pub fn new() -> Self {
        Self {
            graph: PlanarGraph::new(),
            check_valid_rings: true,
            node_input: false,
            snap_grid_size: 1e-10, // Default tolerance
            extract_only_polygonal: false,
            input_lines: Vec::new(),
            dirty: false,
        }
    }

    /// Sets the snap grid size for noding.
    ///
    /// # Arguments
    ///
    /// * `grid_size` - The size of the grid cells. Smaller values mean higher precision but potential for robustness issues if too small.
    pub fn with_snap_grid(mut self, grid_size: f64) -> Self {
        self.snap_grid_size = grid_size;
        self
    }

    /// Adds a 2D geometry to the graph (Z=0).
    pub fn add_geometry(&mut self, geom: Geometry<f64>) {
        extract_segments(&geom, &mut self.input_lines);
        self.dirty = true;
    }

    /// Adds a 2D geometry to the graph (Z=0) from a reference.
    pub fn add_borrowed_geometry(&mut self, geom: &Geometry<f64>) {
        extract_segments(geom, &mut self.input_lines);
        self.dirty = true;
    }

    /// Adds explicit 3D lines.
    pub fn add_lines(&mut self, lines: Vec<Line3D>) {
        self.input_lines.extend(lines);
        self.dirty = true;
    }

    fn build_graph(&mut self) -> Result<()> {
        if !self.dirty {
            return Ok(());
        }

        let mut all_segments: Vec<Line3D> = self.input_lines.clone();

        let segments;

        if self.node_input {
            // Sort by 2D coordinates
            all_segments.sort_by(|a, b| {
                a.start
                    .x
                    .total_cmp(&b.start.x)
                    .then(a.start.y.total_cmp(&b.start.y))
            });
            // Dedup based on 3D equality? or 2D?
            // SnapNoder will handle dedup.
            all_segments.dedup_by(|a, b| {
                a.start.x == b.start.x && a.start.y == b.start.y
                && a.end.x == b.end.x && a.end.y == b.end.y
                // Ignore Z for initial dedup of "same projected line" if that's what we want?
                // Probably better to keep exact duplicates removed.
                && a.start.z == b.start.z && a.end.z == b.end.z
            });

            // OPTIMIZATION: Spatial Sort (Z-Order 2D)
            let mut numbered_lines: Vec<(u64, Line3D)> = all_segments
                .iter()
                .map(|l| (z_order_index(l.start.to_coord_2d()), *l))
                .collect();

            // Unstable sort is faster and sufficient
            numbered_lines.sort_unstable_by_key(|k| k.0);

            all_segments = numbered_lines.into_iter().map(|k| k.1).collect();

            let noder = SnapNoder::new(self.snap_grid_size);
            segments = noder.node(all_segments);
        } else {
            segments = all_segments;
        }

        // Use bulk load
        self.graph.bulk_load(segments);

        self.dirty = false;
        Ok(())
    }

    /// Computes the polygons.
    /// This is the main entry point.
    ///
    /// Returns a `PolygonizerResult` containing polygons and dangles.
    pub fn polygonize(&mut self) -> Result<PolygonizerResult> {
        self.build_graph()?;

        // 1. Sort edges (Geometry Graph operation)
        self.graph.sort_edges();

        // 2. Prune dangles
        let mut dangles = self.graph.prune_dangles();

        // 3. Find rings (3D)
        let rings_with_ids = self.graph.get_edge_rings();

        // 3b. Find cut edges
        let mut cut_edges = self.graph.get_cut_edges();
        dangles.append(&mut cut_edges);

        // 4. Classify Rings (Shell vs Hole)
        let mut shells = Vec::new();
        let mut holes = Vec::new();
        let mut invalid_rings_candidates = Vec::new();

        shells.reserve(rings_with_ids.len() / 2);
        holes.reserve(rings_with_ids.len() / 2);

        for (ring_coords, ring_ids) in rings_with_ids {
            // Create Polygon3D
            let poly3d = Polygon3D::new(ring_coords, vec![], ring_ids, vec![]);
            let area = poly3d.signed_area_2d();

            if !area.is_finite() || area.abs() < 1e-9 {
                invalid_rings_candidates.push(poly3d);
                continue;
            }

            if area > 0.0 {
                // CCW -> Shell
                shells.push(poly3d);
            } else {
                // CW -> Hole
                holes.push(poly3d);
            }
        }

        // 5. Establish Topology

        // Precompute 2D shells for spatial index and SIMD

        let mut simd_shells: Vec<OnceLock<SimdRing>> =
            (0..shells.len()).map(|_| OnceLock::new()).collect();

        // Build RTree for shells
        let mut indexed_shells = Vec::with_capacity(shells.len());
        for (i, shell) in shells.iter().enumerate() {
            if let Some(bbox) = bounding_rect_3d(&shell.exterior) {
                let aabb =
                    AABB::from_corners([bbox.min().x, bbox.min().y], [bbox.max().x, bbox.max().y]);
                indexed_shells.push(IndexedEnvelope { aabb, index: i });
            }
        }
        let mut tree = RTree::bulk_load(indexed_shells);

        // Filter shells
        if self.extract_only_polygonal {
            let mut keep_mask = vec![true; shells.len()];
            let mut removed_count = 0;

            // Precompute probe points
            let probe_points: Vec<Option<geo_types::Point<f64>>> = shells
                .iter()
                .map(|s| guaranteed_interior_probe(&s.exterior))
                .collect();

            let mut container_counts = vec![0; shells.len()];

            for (i, shell) in shells.iter().enumerate() {
                let bbox = match bounding_rect_3d(&shell.exterior) {
                    Some(b) => b,
                    None => {
                        keep_mask[i] = false;
                        removed_count += 1;
                        continue;
                    }
                };
                let aabb =
                    AABB::from_corners([bbox.min().x, bbox.min().y], [bbox.max().x, bbox.max().y]);

                let candidates = tree.locate_in_envelope_intersecting(&aabb);
                let probe = probe_points[i];

                if let Some(probe_pt) = probe {
                    for cand in candidates {
                        let j = cand.index;
                        if i == j {
                            continue;
                        }

                        // Check if shell[i] is inside shell[j]
                        let simd_shell =
                            simd_shells[j].get_or_init(|| SimdRing::new_3d(&shells[j].exterior));

                        if simd_shell.contains(probe_pt.0) {
                            let area_i = shell.unsigned_area_2d();
                            let area_j = shells[j].unsigned_area_2d();

                            // If i is strictly contained inside j, increment container count
                            if (area_j > area_i || ((area_j - area_i).abs() < 1e-9 && j < i))
                                && !rings_share_edge(&shells[j].exterior, &shell.exterior, 1e-10)
                            {
                                container_counts[i] += 1;
                            }
                        }
                    }
                } else {
                    keep_mask[i] = false;
                    removed_count += 1;
                }
            }

            for i in 0..shells.len() {
                if keep_mask[i] && container_counts[i] % 2 != 0 {
                    keep_mask[i] = false;
                    removed_count += 1;
                }
            }

            if removed_count > 0 {
                let mut new_shells = Vec::new();

                for (keep, s) in keep_mask.into_iter().zip(shells) {
                    if keep {
                        new_shells.push(s);
                    } else {
                        // We do not need to track discarded edges from 2D shells for topological hole assignment
                        // because we already established nesting correctly using the container counts.
                    }
                }
                shells = new_shells;

                // Rebuild helper structures
                simd_shells = (0..shells.len()).map(|_| OnceLock::new()).collect();

                let mut indexed_shells = Vec::with_capacity(shells.len());
                for (i, shell) in shells.iter().enumerate() {
                    if let Some(bbox) = bounding_rect_3d(&shell.exterior) {
                        let aabb = AABB::from_corners(
                            [bbox.min().x, bbox.min().y],
                            [bbox.max().x, bbox.max().y],
                        );
                        indexed_shells.push(IndexedEnvelope { aabb, index: i });
                    }
                }
                tree = RTree::bulk_load(indexed_shells);
            }
        }

        // Process hole assignment
        let process_hole_assignment = |i: usize| -> Option<(usize, Vec<Coord3D>, Vec<u32>)> {
            let hole_3d = &holes[i];

            let bbox = bounding_rect_3d(&hole_3d.exterior)?;
            let hole_aabb =
                AABB::from_corners([bbox.min().x, bbox.min().y], [bbox.max().x, bbox.max().y]);

            let candidates = tree.locate_in_envelope_intersecting(&hole_aabb);

            let mut best_shell_idx = None;
            let mut min_area = f64::MAX;

            let probe_point = guaranteed_interior_probe(&hole_3d.exterior)?;

            for cand in candidates {
                let idx = cand.index;
                let simd_shell =
                    simd_shells[idx].get_or_init(|| SimdRing::new_3d(&shells[idx].exterior));

                if simd_shell.contains(probe_point.0) {
                    if rings_share_edge(&shells[idx].exterior, &hole_3d.exterior, 1e-10) {
                        continue;
                    }

                    let area = shells[idx].unsigned_area_2d();
                    let hole_area = hole_3d.unsigned_area_2d();

                    if area > hole_area + 1e-6 && area < min_area {
                        min_area = area;
                        best_shell_idx = Some(idx);
                    }
                }
            }

            best_shell_idx.map(|idx| (idx, hole_3d.exterior.clone(), hole_3d.exterior_ids.clone()))
        };

        let assignments: Vec<_>;
        #[cfg(feature = "parallel")]
        {
            assignments = (0..holes.len())
                .into_par_iter()
                .filter_map(process_hole_assignment)
                .collect();
        }
        #[cfg(not(feature = "parallel"))]
        {
            assignments = (0..holes.len())
                .into_iter()
                .filter_map(process_hole_assignment)
                .collect();
        }

        // Group holes by shell
        let mut shell_holes: Vec<Vec<Vec<Coord3D>>> = vec![vec![]; shells.len()];
        let mut shell_holes_ids: Vec<Vec<Vec<u32>>> = vec![vec![]; shells.len()];

        for (idx, hole_coords, hole_ids) in assignments {
            shell_holes[idx].push(hole_coords);
            shell_holes_ids[idx].push(hole_ids);
        }

        // 6. Construct Final Polygons
        // Ensure we don't crash on NaNs during processing
        let invalid_rings = if invalid_rings_candidates.is_empty() {
            Vec::new()
        } else {
            let shells_2d: Vec<Polygon<f64>> = shells.iter().map(|s| s.to_polygon_2d()).collect();
            process_invalid_rings(invalid_rings_candidates, &shells_2d)
        };

        let mut result = Vec::with_capacity(shells.len());
        for ((shell, holes), holes_ids) in shells
            .into_iter()
            .zip(shell_holes.into_iter())
            .zip(shell_holes_ids.into_iter())
        {
            let exterior = shell.exterior;
            let exterior_ids = shell.exterior_ids;

            let p = Polygon3D::new(exterior, holes, exterior_ids, holes_ids);

            // Check area of 2D projection
            if p.unsigned_area_2d() > 1e-6 {
                result.push(p);
            }
        }

        Ok(PolygonizerResult {
            polygons: result,
            dangles,
            invalid_rings,
        })
    }
}

fn process_invalid_rings(
    rings: Vec<Polygon3D>,
    valid_shells_2d: &[Polygon<f64>],
) -> Vec<Vec<Coord3D>> {
    let mut processable = Vec::new();
    let mut others = Vec::new();

    for ring in rings {
        if ring
            .exterior
            .iter()
            .all(|c| c.x.is_finite() && c.y.is_finite())
        {
            processable.push(ring);
        } else {
            others.push(ring);
        }
    }

    // Sort by 2D bbox area in ascending order
    processable.sort_by(|a, b| {
        let get_bbox_area = |ring: &Polygon3D| {
            if ring.exterior.is_empty() {
                return 0.0;
            }
            let mut min_x = ring.exterior[0].x;
            let mut max_x = ring.exterior[0].x;
            let mut min_y = ring.exterior[0].y;
            let mut max_y = ring.exterior[0].y;
            for c in &ring.exterior[1..] {
                if c.x < min_x {
                    min_x = c.x;
                }
                if c.x > max_x {
                    max_x = c.x;
                }
                if c.y < min_y {
                    min_y = c.y;
                }
                if c.y > max_y {
                    max_y = c.y;
                }
            }
            (max_x - min_x) * (max_y - min_y)
        };
        let area_a = get_bbox_area(a);
        let area_b = get_bbox_area(b);
        area_a
            .partial_cmp(&area_b)
            .unwrap_or(std::cmp::Ordering::Equal)
    });

    struct RingPair {
        p3d: Polygon3D,
        p2d: Polygon<f64>,
    }

    let mut accepted: Vec<RingPair> = Vec::new();

    for ring in processable {
        let p2d = ring.to_polygon_2d();
        // Outer invalid rings are discarded if their linework is entirely contained
        // by an already-processed (smaller) invalid ring or a valid ring.
        let contains_invalid = accepted.iter().any(|existing| p2d.contains(&existing.p2d));
        let contains_valid = valid_shells_2d.iter().any(|valid| p2d.contains(valid));

        if !contains_invalid && !contains_valid {
            accepted.push(RingPair { p3d: ring, p2d });
        }
    }

    let mut result: Vec<Vec<Coord3D>> = accepted.into_iter().map(|rp| rp.p3d.exterior).collect();
    result.extend(others.into_iter().map(|p| p.exterior));

    result
}

fn bounding_rect_3d(coords: &[Coord3D]) -> Option<geo::Rect<f64>> {
    if coords.is_empty() {
        return None;
    }
    let mut min_x = coords[0].x;
    let mut max_x = coords[0].x;
    let mut min_y = coords[0].y;
    let mut max_y = coords[0].y;
    for c in &coords[1..] {
        if c.x < min_x {
            min_x = c.x;
        }
        if c.x > max_x {
            max_x = c.x;
        }
        if c.y < min_y {
            min_y = c.y;
        }
        if c.y > max_y {
            max_y = c.y;
        }
    }
    Some(geo::Rect::new(
        geo::Coord { x: min_x, y: min_y },
        geo::Coord { x: max_x, y: max_y },
    ))
}

fn guaranteed_interior_probe(coords: &[Coord3D]) -> Option<geo_types::Point<f64>> {
    if coords.len() < 4 {
        return None;
    }

    let unique_n = coords.len().saturating_sub(1);
    if unique_n < 3 {
        return None;
    }

    let area = Polygon3D::ring_signed_area_2d(coords);
    if !area.is_finite() || area.abs() < 1e-12 {
        return None;
    }

    let hole_simd = SimdRing::new_3d(coords);
    let diag = bounding_rect_3d(coords)
        .map(|b| {
            let dx = b.max().x - b.min().x;
            let dy = b.max().y - b.min().y;
            (dx * dx + dy * dy).sqrt()
        })
        .unwrap_or(1.0);
    let eps = (diag * 1e-9).max(1e-10);

    for i in 0..unique_n {
        let prev = coords[(i + unique_n - 1) % unique_n];
        let curr = coords[i];
        let next = coords[(i + 1) % unique_n];

        let in_edge = Coord {
            x: curr.x - prev.x,
            y: curr.y - prev.y,
        };
        let out_edge = Coord {
            x: next.x - curr.x,
            y: next.y - curr.y,
        };

        let in_len = (in_edge.x * in_edge.x + in_edge.y * in_edge.y).sqrt();
        let out_len = (out_edge.x * out_edge.x + out_edge.y * out_edge.y).sqrt();
        if in_len < 1e-12 || out_len < 1e-12 {
            continue;
        }

        let turn = in_edge.x * out_edge.y - in_edge.y * out_edge.x;
        let convex = if area > 0.0 {
            turn > 1e-12
        } else {
            turn < -1e-12
        };
        if !convex {
            continue;
        }

        let to_prev = Coord {
            x: (prev.x - curr.x) / in_len,
            y: (prev.y - curr.y) / in_len,
        };
        let to_next = Coord {
            x: (next.x - curr.x) / out_len,
            y: (next.y - curr.y) / out_len,
        };

        let bisector = Coord {
            x: to_prev.x + to_next.x,
            y: to_prev.y + to_next.y,
        };
        let bisector_len = (bisector.x * bisector.x + bisector.y * bisector.y).sqrt();
        if bisector_len < 1e-12 {
            continue;
        }

        let bisector_unit = Coord {
            x: bisector.x / bisector_len,
            y: bisector.y / bisector_len,
        };

        for sign in [1.0, -1.0] {
            let candidate = Coord {
                x: curr.x + sign * bisector_unit.x * eps,
                y: curr.y + sign * bisector_unit.y * eps,
            };
            if hole_simd.contains(candidate) {
                return Some(geo_types::Point(candidate));
            }
        }
    }

    Some(geo_types::Point(coords[0].to_coord_2d()))
}

fn rings_share_edge(shell: &[Coord3D], hole: &[Coord3D], eps: f64) -> bool {
    if shell.len() < 2 || hole.len() < 2 {
        return false;
    }

    let shell_n = shell.len() - 1;
    let hole_n = hole.len() - 1;

    for i in 0..shell_n {
        let a1 = shell[i].to_coord_2d();
        let a2 = shell[i + 1].to_coord_2d();
        for j in 0..hole_n {
            let b1 = hole[j].to_coord_2d();
            let b2 = hole[j + 1].to_coord_2d();
            if segments_overlap_with_length(a1, a2, b1, b2, eps) {
                return true;
            }
        }
    }

    false
}

fn segments_overlap_with_length(
    a1: Coord<f64>,
    a2: Coord<f64>,
    b1: Coord<f64>,
    b2: Coord<f64>,
    eps: f64,
) -> bool {
    let ax = a2.x - a1.x;
    let ay = a2.y - a1.y;
    let a_len_sq = ax * ax + ay * ay;
    if a_len_sq <= eps * eps {
        return false;
    }

    // Collinearity checks for segment B endpoints against segment A line
    let cross_b1 = ax * (b1.y - a1.y) - ay * (b1.x - a1.x);
    let cross_b2 = ax * (b2.y - a1.y) - ay * (b2.x - a1.x);
    let tol = eps * a_len_sq.sqrt();
    if cross_b1.abs() > tol || cross_b2.abs() > tol {
        return false;
    }

    let t1 = ((b1.x - a1.x) * ax + (b1.y - a1.y) * ay) / a_len_sq;
    let t2 = ((b2.x - a1.x) * ax + (b2.y - a1.y) * ay) / a_len_sq;

    let min_t = t1.min(t2);
    let max_t = t1.max(t2);
    let overlap_start = 0.0_f64.max(min_t);
    let overlap_end = 1.0_f64.min(max_t);

    overlap_end - overlap_start > eps
}

fn extract_segments(geom: &Geometry<f64>, out: &mut Vec<Line3D>) {
    match geom {
        Geometry::LineString(ls) => {
            out.extend(ls.lines().map(Line3D::from));
        }
        Geometry::MultiLineString(mls) => {
            for ls in &mls.0 {
                out.extend(ls.lines().map(Line3D::from));
            }
        }
        Geometry::Polygon(poly) => {
            out.extend(poly.exterior().lines().map(Line3D::from));
            for interior in poly.interiors() {
                out.extend(interior.lines().map(Line3D::from));
            }
        }
        Geometry::MultiPolygon(mpoly) => {
            for poly in mpoly {
                out.extend(poly.exterior().lines().map(Line3D::from));
                for interior in poly.interiors() {
                    out.extend(interior.lines().map(Line3D::from));
                }
            }
        }
        Geometry::GeometryCollection(gc) => {
            for g in gc {
                extract_segments(g, out);
            }
        }
        _ => {}
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_with_snap_grid() {
        let polygonizer = Polygonizer::new().with_snap_grid(0.123);
        assert_eq!(polygonizer.snap_grid_size, 0.123);
    }
}