//! A native Rust port of the JTS/GEOS polygonization algorithm.
//!
//! This crate allows you to reconstruct valid polygons from a set of lines,
//! including handling of complex topologies like holes, nested shells, and disconnected components.
//!
//! # Features
//! - **Robust Noding**: Uses Iterated Snap Rounding to handle dirty inputs.
//! - **Performance**: SIMD-accelerated predicates and efficient memory layout.
//! - **Wasm**: Optimized for WebAssembly environments.
pub use ;
pub use TiledPolygonizer;
pub use ;