rust-geo-normalized2
fork from https://gitlab.com/bronsonbdevost/rust-geo-normalized
geo-normalized = "0.1.1"
更新依赖
from:
= "0.12.2"
= "0.2.11"
to:
# https://crates.io/crates/geo
= "0.30.0"
# Numeric traits for generic mathematics
# https://crates.io/crates/num-traits
= "0.2.19"
rust-geo-normalized
Creates a new instance of the rust geo/geo-types Polygon/Multipolygon that follows the OGC winding rules.
The rust geo and geo-types crates are not as strict as the OGC guidelines, and allow for polygons with inner and outer rings in any winding order. This trait returns a Polygon/Multipolygon where all outer rings are clockwise, and all inner rings are anti-clockwise.
Examples
// Anti-clockwise winding order for outer ring
let bad = polygon!;
// Clockwise winding order for outer ring
let good = polygon!;
let norm = bad.normalized;
// norm should have the same points and shape as `bad` but in the valid winding order
assert_eq!;