# geo-booleanop2
[<img alt="crates.io" src="https://img.shields.io/crates/v/geo-booleanop2?style=for-the-badge&color=fc8d62&logo=rust" height="20">](https://crates.io/crates/geo-booleanop2)
fork from https://github.com/21re/rust-geo-booleanop
`geo-booleanop = "0.3.2"`
---
[](https://github.com/21re/rust-geo-booleanop/actions/workflows/ci.yml)
[](https://crates.io/crates/geo-booleanop)
# Boolean operations on geo shapes
This is an implementation of the [Martinez-Rueda Polygon Clipping Algorithm](http://www.cs.ucr.edu/~vbz/cs230papers/martinez_boolean.pdf) in rust to integrate smoothly into the already exsting geospatial library [georust/geo](https://github.com/georust/geo).
In fact the implementation closely follows the "reference" implementation in JavaScript: [https://github.com/w8r/martinez](https://github.com/w8r/martinez). Most of the concepts and fixtures have been taken from there.
At the moment the implementation contains its own splay tree implementation (adapted from [https://github.com/alexcrichton/splay-rs](https://github.com/alexcrichton/splay-rs)) as the JavaScript implementation also uses a splay-tree. This might be refactored out in the future in favor of the standard collection types (like BTreeSet).
# IMPORTANT: How to report bugs
Please be aware (so far) this implementation is based on the JavaScript version. If you find a bug (i.e. two polygons not producing the expected result), chances are that the original algorithm has the same problem. So please first check with [https://github.com/w8r/martinez](https://github.com/w8r/martinez) and file a report there. Once there is a fix I will happily backport it to the rust version.
If you do not know how to do that (You understand rust but not javascript? ... I mean ... seriously?), you may take a look at this example: https://gist.github.com/untoldwind/e95b7eff8ad61527a5dc4bdd889169b0
I.e. just create `package.json`, ìnsert your example coordinates in `main.js` and then do `npm install` followed by `node main.js`
# Usage
Pretty straightforward:
```
geo-booleanop = "0.2.1"
```
```rust
extern create geo;
extern crate geo_booleanop;
use geo_booleanop::boolean::BooleanOp;
fn main() {
let poly1 : geo::Polygon<f64> = ...
let poly2 : geo::Polygon<f64> = ...
let intersect = poly1.intersection(&poly2);
let union = poly1.union(&poly2);
let diff = poly1.difference(&poly2);
let xor = poly1.xor(&poly2);
...
}
```
MultiPolygon is supported as well.