use super::generators::{IndexedPolygon, SharedVertex};
use super::Polygon::{PolyQuad, PolyTri};
use super::{Polygon, Quad, Triangle};
use std::f32::consts::PI;
use Vertex;
#[derive(Clone, Copy)]
pub struct SphereUv {
u: usize,
v: usize,
sub_u: usize,
sub_v: usize,
}
impl SphereUv {
pub fn new(u: usize, v: usize) -> Self {
assert!(u > 1 && v > 1);
SphereUv {
u: 0,
v: 0,
sub_u: u,
sub_v: v,
}
}
fn vert(&self, u: usize, v: usize) -> Vertex {
let u = (u as f32 / self.sub_u as f32) * PI * 2.;
let v = (v as f32 / self.sub_v as f32) * PI;
let p = [u.cos() * v.sin(), u.sin() * v.sin(), v.cos()];
Vertex {
pos: p.into(),
normal: p.into(),
}
}
}
impl Iterator for SphereUv {
type Item = Polygon<Vertex>;
fn next(&mut self) -> Option<Self::Item> {
if self.u == self.sub_u {
self.u = 0;
self.v += 1;
if self.v == self.sub_v {
return None;
}
}
let u1 = (self.u + 1) % self.sub_u;
let x = self.vert(self.u, self.v);
let y = self.vert(self.u, self.v + 1);
let z = self.vert(u1, self.v + 1);
let w = self.vert(u1, self.v);
let v = self.v;
self.u += 1;
Some(if v == 0 {
PolyTri(Triangle::new(x, y, z))
} else if v == self.sub_v - 1 {
let z = self.vert(0, self.sub_v);
PolyTri(Triangle::new(z, w, x))
} else {
PolyQuad(Quad::new(x, y, z, w))
})
}
fn size_hint(&self) -> (usize, Option<usize>) {
let n = (self.sub_v - self.v) * self.sub_u + (self.sub_u - self.u);
(n, Some(n))
}
}
impl SharedVertex<Vertex> for SphereUv {
fn shared_vertex(&self, idx: usize) -> Vertex {
if idx == 0 {
self.vert(0, 0)
} else if idx == self.shared_vertex_count() - 1 {
self.vert(0, self.sub_v)
} else {
let idx = idx - 1;
let u = idx % self.sub_u;
let v = idx / self.sub_u;
self.vert(u, v + 1)
}
}
fn shared_vertex_count(&self) -> usize {
(self.sub_v - 1) * (self.sub_u) + 2
}
}
impl IndexedPolygon<Polygon<usize>> for SphereUv {
fn indexed_polygon(&self, idx: usize) -> Polygon<usize> {
let f = |u: usize, v: usize| {
if v == 0 {
0
} else if self.sub_v == v {
(self.sub_v - 1) * (self.sub_u) + 1
} else {
(v - 1) * self.sub_u + (u % self.sub_u) + 1
}
};
let u = idx % self.sub_u;
let v = idx / self.sub_u;
if v == 0 {
PolyTri(Triangle::new(f(u, v), f(u, v + 1), f(u + 1, v + 1)))
} else if self.sub_v - 1 == v {
PolyTri(Triangle::new(f(u + 1, v + 1), f(u + 1, v), f(u, v)))
} else {
PolyQuad(Quad::new(
f(u, v),
f(u, v + 1),
f(u + 1, v + 1),
f(u + 1, v),
))
}
}
fn indexed_polygon_count(&self) -> usize {
self.sub_v * self.sub_u
}
}