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// Copyright Colin Sherratt 2014
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! `Genmesh`'s is a library that offers ways to generate and manipulate vertex streams.
//!
//! The core problem that this library solves is to find a nice way to build meshes that
//! does not just result in throwing all the vertices and indices into a `Vec<T>` and
//! calling it done. While doing so is simple from a library writers point of view, the
//! consumer will often have to translate that buffer to the format that they need before
//! it can be used. This produces needless buffering that can be avoided.
//!
//! `Genmesh`'s solution is to utilize the `Iterator` trait to build a vertex processing
//! pipeline. The `Iterator` trait has a number of useful functions like `zip`, `map` and
//! `collect` that are useful in themselves. `Genmesh` includes a number of traits that
//! can be used with the built in `Iterator` traits to build the meshes that your engine
//! needs.
//#![deny(missing_docs)]
extern crate cgmath;
pub use ;
pub use ;
pub use ;
pub use ;
/// a collection of utilties that can be used to build
/// meshes programmatically