macro_rules! impl_from {
($variant:ident : $child:ident => $parent:path) => {
impl From<$child> for $parent {
fn from(value: $child) -> $parent {
<$parent>::$variant(value)
}
}
};
($variant:ident : $child:ident => $parent:path => $higher:path) => {
impl_from!($variant : $child => $parent);
impl From<$child> for $higher {
fn from(value: $child) -> $higher {
<$higher>::from(<$parent>::from(value))
}
}
};
($variant:ident : $child:ident => $parent:path => $higher:path => $highest:path) => {
impl_from!($variant : $child => $parent => $higher);
impl From<$child> for $highest {
fn from(value: $child) -> $highest {
<$highest>::from(<$higher>::from(<$parent>::from(value)))
}
}
};
}
macro_rules! impl_match_method {
($($method:ident -> $return:ty { $var:ident : $match:pat },)+) => {
$(
fn $method(&self) -> Option<$return> {
if let $match = self { Some(*$var) } else { None }
}
)+
};
}
pub use equip::*;
mod equip;
pub use event::*;
mod event;
pub use support::*;
mod support;
pub use cost::{CardCost, DiceCost};
mod cost;
pub use card_trait::PlayingCard;
mod card_trait;
type Price = u16;
#[derive(Debug, Hash, Clone, Copy, PartialEq, Eq)]
pub enum ActionCard {
Equipment(EquipmentCard),
Support(SupportCard),
Event(EventCard),
}
impl PlayingCard for ActionCard {
fn name(&self) -> &'static str {
match self {
Self::Equipment(card) => card.name(),
Self::Support(card) => card.name(),
Self::Event(card) => card.name(),
}
}
fn shop_price(&self) -> Option<Price> {
match self {
Self::Equipment(card) => card.shop_price(),
Self::Support(card) => card.shop_price(),
Self::Event(card) => card.shop_price(),
}
}
fn cost(&self) -> CardCost {
match self {
Self::Equipment(card) => card.cost(),
Self::Support(card) => card.cost(),
Self::Event(card) => card.cost(),
}
}
impl_match_method!(
equipment -> EquipmentCard { card: Self::Equipment(card) },
support -> SupportCard { card: Self::Support(card) },
event -> EventCard { card: Self::Event(card) },
artifact -> ArtifactCard { card: Self::Equipment(EquipmentCard::Artifact(card)) },
talent -> TalentCard { card: Self::Equipment(EquipmentCard::Talent(card)) },
weapon -> WeaponCard { card: Self::Equipment(EquipmentCard::Weapon(card)) },
companion -> CompanionCard { card: Self::Support(SupportCard::Companion(card)) },
location -> LocationCard { card: Self::Support(SupportCard::Location(card)) },
item -> ItemCard { card: Self::Support(SupportCard::Item(card)) },
food -> FoodCard { card: Self::Event(EventCard::Food(card)) },
normal_event -> NormalEventCard { card: Self::Event(EventCard::Normal(card)) },
resonance -> ElementalResonanceCard { card: Self::Event(EventCard::Resonance(card)) },
);
}
use std::cmp::Ordering;
use super::CardOrd;
impl CardOrd for ActionCard {
fn cmp(&self, other: &Self) -> Ordering {
match (self, other) {
(Self::Equipment(x), Self::Equipment(y)) => x.cmp(y),
(Self::Support(x), Self::Support(y)) => x.cmp(y),
(Self::Event(x), Self::Event(y)) => x.cmp(y),
(Self::Equipment(_), _) => Ordering::Less,
(_, Self::Equipment(_)) => Ordering::Greater,
(Self::Support(_), _) => Ordering::Less,
(_, Self::Support(_)) => Ordering::Greater,
}
}
}
impl_from!(Action: ActionCard => crate::Card);