pub struct Civilization { /* private fields */ }
Expand description
Information about a civilization.
Implementations§
Source§impl Civilization
impl Civilization
Sourcepub fn read_from(input: impl Read, version: GameVersion) -> Result<Self>
pub fn read_from(input: impl Read, version: GameVersion) -> Result<Self>
Read civilization data from an input stream.
Sourcepub fn write_to(&self, output: impl Write, version: GameVersion) -> Result<()>
pub fn write_to(&self, output: impl Write, version: GameVersion) -> Result<()>
Write civilization data to an output stream.
Sourcepub fn get_unit_type(&self, id: impl Into<UnitTypeID>) -> Option<&UnitType>
pub fn get_unit_type(&self, id: impl Into<UnitTypeID>) -> Option<&UnitType>
Get a unit type by its ID.
Trait Implementations§
Source§impl Clone for Civilization
impl Clone for Civilization
Source§fn clone(&self) -> Civilization
fn clone(&self) -> Civilization
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Civilization
impl Debug for Civilization
Source§impl Default for Civilization
impl Default for Civilization
Source§fn default() -> Civilization
fn default() -> Civilization
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for Civilization
impl RefUnwindSafe for Civilization
impl Send for Civilization
impl Sync for Civilization
impl Unpin for Civilization
impl UnwindSafe for Civilization
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more