use geng::prelude::*;
mod ball;
mod collision;
mod game_state;
mod player;
use game_state::GameState;
fn main() {
logger::init();
geng::setup_panic_handler();
Geng::run_with(
&geng::ContextOptions {
window: {
let mut options = geng::window::Options::new("Pong");
options.antialias = true;
options
},
..default()
},
|geng| async move {
geng.run_state(GameState::new(&geng)).await;
},
);
}