use super::*;
pub struct Vec2Slider<'a> {
pub position: &'a mut Aabb2<f32>,
pub sense: &'a mut geng::ui::Sense,
pub hover_at: &'a mut Option<vec2<f32>>,
pub animation: &'a mut f32,
pub change: RefCell<&'a mut Option<vec2<f32>>>,
pub value: vec2<f32>,
}
impl<'a> Vec2Slider<'a> {
pub fn new(cx: &'a geng::ui::Controller, value: vec2<f32>) -> Self {
Self {
position: cx.get_state_with(|| Aabb2::point(vec2::ZERO)),
sense: cx.get_state(),
animation: cx.get_state(),
hover_at: cx.get_state(),
change: RefCell::new(cx.get_state()),
value,
}
}
pub fn get_change(&self) -> Option<vec2<f32>> {
self.change.borrow_mut().take()
}
}
impl geng::ui::Widget for Vec2Slider<'_> {
fn calc_constraints(
&mut self,
_children: &geng::ui::ConstraintsContext,
) -> geng::ui::Constraints {
geng::ui::Constraints {
min_size: vec2(100.0, 100.0),
flex: vec2(0.0, 0.0),
}
}
fn sense(&mut self) -> Option<&mut geng::ui::Sense> {
Some(self.sense)
}
fn update(&mut self, delta_time: f64) {
let delta_time = delta_time as f32 * 10.0;
if self.sense.is_hovered() || self.sense.is_captured() {
*self.animation += delta_time;
} else {
*self.animation -= delta_time;
}
*self.animation = self.animation.clamp(0.0, 1.0);
}
fn draw(&mut self, cx: &mut geng::ui::DrawContext) {
*self.position = cx.position.map(|x| x as f32);
cx.draw2d.draw2d(
cx.framebuffer,
&geng::PixelPerfectCamera,
&draw2d::Ellipse {
transform: mat3::translate(self.position.center())
* mat3::scale(self.position.size() / 2.0),
cut: 0.0,
color: cx.theme.usable_color,
},
);
cx.draw2d.draw2d(
cx.framebuffer,
&geng::PixelPerfectCamera,
&draw2d::Ellipse::circle(
self.position.center() + self.position.size() * self.value / 2.0,
5.0 + *self.animation * 5.0,
cx.theme.hover_color,
),
);
}
fn handle_event(&mut self, event: &geng::Event) {
if let geng::Event::CursorMove { position } = event {
*self.hover_at = Some(
((position.map(|x| x as f32) - self.position.center())
/ (self.position.size() / 2.0))
.clamp_len(..=1.0),
);
}
if self.sense.is_captured() {
if let geng::Event::MousePress { .. } | geng::Event::CursorMove { .. } = event {
if let Some(new_value) = *self.hover_at {
**self.change.borrow_mut() = Some(new_value);
}
}
}
}
}