use super::*;
#[derive(ugli::Vertex)]
pub struct Vertex {
a_pos: Vec2<f32>,
}
pub struct EmptyLoadingScreen;
impl ProgressScreen for EmptyLoadingScreen {}
impl State for EmptyLoadingScreen {
fn draw(&mut self, framebuffer: &mut ugli::Framebuffer) {
#![allow(unused_variables)]
}
}