#[cfg(test)]
use crate::support::*;
use genetic_algorithm::genotype::{BinaryGenotype, Genotype, ListGenotype};
use genetic_algorithm::mutate::{Mutate, MutateMultiGeneRange};
use genetic_algorithm::population::Population;
use genetic_algorithm::strategy::evolve::{EvolveConfig, EvolveState};
use genetic_algorithm::strategy::StrategyReporterNoop;
#[test]
fn binary_genotype() {
let genotype = BinaryGenotype::builder()
.with_genes_size(3)
.build()
.unwrap();
let population: Population<bool> = build::population(vec![
vec![true, true, true],
vec![true, true, true],
vec![true, true, true],
vec![true, true, true],
]);
let mut state = EvolveState::new(&genotype);
state.population = population;
let config = EvolveConfig::new();
let mut reporter = StrategyReporterNoop::new();
let mut rng = SmallRng::seed_from_u64(0);
MutateMultiGeneRange::new(1..=2, 0.5).call(
&genotype,
&mut state,
&config,
&mut reporter,
&mut rng,
);
assert_eq!(
inspect::population(&state.population),
vec![
vec![true, true, false],
vec![true, false, false],
vec![true, true, false],
vec![false, false, true]
]
);
}
#[test]
fn list_genotype() {
let genotype = ListGenotype::builder()
.with_genes_size(3)
.with_allele_list(vec![0, 1, 2, 3])
.build()
.unwrap();
let population: Population<u8> = build::population(vec![
vec![0, 0, 0],
vec![0, 0, 0],
vec![0, 0, 0],
vec![0, 0, 0],
]);
let mut state = EvolveState::new(&genotype);
state.population = population;
let config = EvolveConfig::new();
let mut reporter = StrategyReporterNoop::new();
let mut rng = SmallRng::seed_from_u64(0);
MutateMultiGeneRange::new(1..=3, 0.5).call(
&genotype,
&mut state,
&config,
&mut reporter,
&mut rng,
);
assert_eq!(
inspect::population(&state.population),
vec![vec![0, 0, 3], vec![0, 0, 0], vec![0, 0, 2], vec![3, 0, 2]]
);
}