# genetic-algorithm
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A genetic algorithm implementation for Rust.
Inspired by the book [Genetic Algorithms in Elixir](https://pragprog.com/titles/smgaelixir/genetic-algorithms-in-elixir/)
There are three main elements to this approach:
* The Genotype (the search space)
* The Fitness function (the search goal)
* The strategy (the search strategy)
* Evolve (evolution strategy)
* Permutate (for small search spaces, with a 100% guarantee)
* HillClimb (when search space is convex with little local optima or when crossover is impossible/inefficient)
Terminology:
* Population: a population has `population_size` number of individuals (called chromosomes).
* Chromosome: a chromosome has `genes_size` number of genes
* Allele: alleles are the possible values of the genes
* Gene: a gene is a combination of position in the chromosome and value of the gene (allele)
* Genes: storage trait of the genes for a chromosome, mostly `Vec<Allele>`, but alternatives possible
* Genotype: Knows how to generate, mutate and crossover chromosomes efficiently
* Fitness: knows how to determine the fitness of a chromosome
All multithreading mechanisms are implemented using
[rayon::iter](https://docs.rs/rayon/latest/rayon/iter/index.html) and
[std::sync::mpsc](https://doc.rust-lang.org/1.78.0/std/sync/mpsc/index.html).
## Documentation
See [docs.rs](https://docs.rs/genetic_algorithm/latest/genetic_algorithm)
## Quick Usage
```rust
use genetic_algorithm::strategy::evolve::prelude::*;
// the search space
let genotype = BinaryGenotype::builder() // boolean alleles
.with_genes_size(100) // 100 genes per chromosome
.build()
.unwrap();
println!("{}", genotype);
// the search goal to optimize towards (maximize or minimize)
#[derive(Clone, Debug)]
pub struct CountTrue;
impl Fitness for CountTrue {
type Genotype = BinaryGenotype; // Genes = Vec<bool>
fn calculate_for_chromosome(
&mut self,
chromosome: &FitnessChromosome<Self>,
_genotype: &FitnessGenotype<Self>
) -> Option<FitnessValue> {
Some(chromosome.genes.iter().filter(|&value| *value).count() as FitnessValue)
}
}
// the search strategy
let evolve = Evolve::builder()
.with_genotype(genotype)
.with_select(SelectElite::new(0.5, 0.02)) // sort the chromosomes by fitness to determine crossover order. Strive to replace 50% of the population with offspring. Allow 2% through the non-generational best chromosomes gate before selection and replacement
.with_crossover(CrossoverUniform::new(0.7, 0.8)) // crossover all individual genes between 2 chromosomes for offspring with 70% parent selection (30% do not produce offspring) and 80% chance of crossover (20% of parents just clone)
.with_mutate(MutateSingleGene::new(0.2)) // mutate offspring for a single gene with a 20% probability per chromosome
.with_fitness(CountTrue) // count the number of true values in the chromosomes
.with_fitness_ordering(FitnessOrdering::Maximize) // optional, default is Maximize, aim towards the most true values
.with_target_population_size(100) // evolve with 100 chromosomes
.with_target_fitness_score(100) // goal is 100 times true in the best chromosome
.with_reporter(EvolveReporterSimple::new(100)) // optional builder step, report every 100 generations
.call();
.unwrap()
println!("{}", evolve);
// it's all about the best genes after all
let (best_genes, best_fitness_score) = evolve.best_genes_and_fitness_score().unwrap();
assert_eq!(best_genes, vec![true; 100]);
assert_eq!(best_fitness_score, 100);
```
## Examples
Run with `cargo run --example [EXAMPLE_BASENAME] --release`
* N-Queens puzzle https://en.wikipedia.org/wiki/Eight_queens_puzzle.
* See [examples/evolve_nqueens](../main/examples/evolve_nqueens.rs)
* See [examples/hill_climb_nqueens](../main/examples/hill_climb_nqueens.rs)
* `UniqueGenotype<u8>` with a 64x64 chess board setup
* custom `NQueensFitness` fitness
* Knapsack problem: https://en.wikipedia.org/wiki/Knapsack_problem
* See [examples/evolve_knapsack](../main/examples/evolve_knapsack.rs)
* See [examples/permutate_knapsack](../main/examples/permutate_knapsack.rs)
* `BinaryGenotype<Item(weight, value)>` each gene encodes presence in the knapsack
* custom `KnapsackFitness(&items, weight_limit)` fitness
* Infinite Monkey theorem: https://en.wikipedia.org/wiki/Infinite_monkey_theorem
* See [examples/evolve_monkeys](../main/examples/evolve_monkeys.rs)
* `ListGenotype<char>` 100 monkeys randomly typing characters in a loop
* custom fitness using hamming distance
* Permutation strategy instead of Evolve strategy for small search spaces, with a 100% guarantee
* See [examples/permutate_knapsack](../main/examples/permutate_knapsack.rs)
* HillClimb strategy instead of Evolve strategy, when crossover is impossible or inefficient
* See [examples/hill_climb_nqueens](../main/examples/hill_climb_nqueens.rs)
* See [examples/hill_climb_table_seating](../main/examples/hill_climb_table_seating.rs)
* Explore vector genes (BinaryGenotype) versus other storage (BitGenotype)
* See [examples/evolve_bit_v_binary](../main/examples/evolve_bit_v_binary.rs)
* Explore internal and external multithreading options
* See [examples/explore_multithreading](../main/examples/explore_multithreading.rs)
* Use superset StrategyBuilder for easier switching in implementation
* See [examples/explore_strategies](../main/examples/explore_strategies.rs)
* Use fitness LRU cache
* See [examples/evolve_binary_cache_fitness](../main/examples/evolve_binary_cache_fitness.rs)
* _Note: doesn't help performance much in this case... or any case, better fix your population diversity_
* Custom Reporting implementation
* See [examples/permutate_scrabble](../main/examples/permutate_scrabble.rs)
## Performance considerations
For the Evolve strategy:
* Reporting: start with EvolveReporterSimple for basic understanding of:
* fitness v. framework overhead
* staleness and population characteristics (cardinality etc.)
* Select: no considerations. All selects are basically some form of in-place
sorting of some kind. This is relatively fast compared to the rest of the
operations.
* Crossover: the workhorse of internal parts. Crossover touches most genes each
generation and clones up to the whole population to produce offspring
(depending on selection-rate). It also calculates
new genes hashes if enabled on the Genotype, which has a relatively high
overhead on the main Evolve loop.
* Mutate: no considerations. It touches genes like crossover does, but should
be used sparingly anyway; with low gene counts (<10%) and low probability (5-20%)
* Fitness: can be anything. This fully depends on the user domain. Parallelize
it using `with_par_fitness()` in the Builder. But beware that parallelization
has it's own overhead and is not always faster.
**GPU acceleration**
There are two genotypes where Genes (N) and Population (M) are a stored in single contiguous
memory range of Alleles (T) with length N*M on the heap. A pointer to this data can be taken to
calculate the whole population at once. These are:
* DynamicMatrixGenotype
* StaticMatrixGenotype
Useful in the following strategies where a whole population is calculated:
* Evolve
* HillClimb-SteepestAscent
Possibly a GPU compatible memory layout still needs to be added. The current implementation
just provides all the basic building blocks to implement this. Please open a github issue for
further support.
## Tests
Run tests with `cargo test`
Use `.with_rng_seed_from_u64(0)` builder step to create deterministic tests results.
## Benchmarks
Implemented using criterion. Run benchmarks with `cargo bench`
## Profiling
Implemented using criterion and pprof.
Uncomment in Cargo.toml
```
[profile.release]
debug = 1
``````
Run with `cargo run --example profile_evolve_binary --release -- --bench --profile-time 5`
Find the flamegraph in: `./target/criterion/profile_evolve_binary/profile/flamegraph.svg`
## TODO
## MAYBE
* Target cardinality range for Mutate Dynamic to avoid constant switching (noisy in reporting events)
* Add scaling helper function
* Add simulated annealing strategy
* Add Roulette selection with and without duplicates (with fitness ordering)
* Add OrderOne crossover for UniqueGenotype?
* Order Crossover (OX): Simple and works well for many permutation problems.
* Partially Mapped Crossover (PMX): Preserves more of the parent's structure but is slightly more complex.
* Cycle Crossover (CX): Ensures all genes come from one parent, useful for strict preservation of order.
* Edge Crossover (EX): Preserves adjacency relationships, suitable for Traveling Salesman Problem or similar.
* Add WholeArithmetic crossover for RangeGenotype?
* Add CountTrueWithWork instead of CountTrueWithSleep for better benchmarks?
* Explore more non-Vec genes: PackedSimd?
* Maybe use TinyVec for Population? (it us usually less than 1000 anyway),
maybe useful paired with MatrixGenotype, where the chromosomes are lightweight
(and Copyable)
* StrategyBuilder, with_par_fitness_threshold, with_permutate_threshold?
* Add target fitness score to Permutate? Seems illogical, but would be symmetrical. Don't know yet
* Add negative selection-rate to encode in-place crossover? But do keep the old
extend with best-parents with the pre v0.20 selection-rate behaviour which was crucial for evolve_nqueens
## ISSUES
* hill_climb SteepestAscent actually has a population size requirement of
neighbouring_population_size + 1, because of the working chromosome. This could
overflow StaticMatrixGenotype<T, N, M>, use StaticMatrixGenotype<T, N, { M + 1 }>
as workaround