use russell_lab::{Matrix, Vector};
pub struct Tri3 {}
impl Tri3 {
pub const GEO_NDIM: usize = 2;
pub const NNODE: usize = 3;
pub const NEDGE: usize = 3;
pub const NFACE: usize = 0;
pub const EDGE_NNODE: usize = 2;
pub const FACE_NNODE: usize = 0;
pub const FACE_NEDGE: usize = 0;
pub const TRIANGULATE_NTRIANGLE: usize = 1;
#[rustfmt::skip]
pub const EDGE_NODE_IDS: [[usize; Tri3::EDGE_NNODE]; Tri3::NEDGE] = [
[1, 0],
[2, 1],
[0, 2],
];
#[rustfmt::skip]
pub const EDGE_NODE_IDS_INWARD: [[usize; Tri3::EDGE_NNODE]; Tri3::NEDGE] = [
[0, 1],
[1, 2],
[2, 0],
];
#[rustfmt::skip]
pub const NODE_REFERENCE_COORDS: [[f64; Tri3::GEO_NDIM]; Tri3::NNODE] = [
[0.0, 0.0],
[1.0, 0.0],
[0.0, 1.0],
];
#[rustfmt::skip]
pub const TRIANGULATE_TRIANGLES: [[usize; 3]; Tri3::TRIANGULATE_NTRIANGLE] = [
[0, 1, 2],
];
pub fn calc_interp(interp: &mut Vector, ksi: &[f64]) {
let (r, s) = (ksi[0], ksi[1]);
interp[0] = 1.0 - r - s;
interp[1] = r;
interp[2] = s;
}
pub fn calc_deriv(deriv: &mut Matrix, _: &[f64]) {
deriv.set(0, 0, -1.0);
deriv.set(1, 0, 1.0);
deriv.set(2, 0, 0.0);
deriv.set(0, 1, -1.0);
deriv.set(1, 1, 0.0);
deriv.set(2, 1, 1.0);
}
}