1use gemini_engine::{
3 core::ColChar,
4 mesh3d::{Mesh3D, Transform3D, Vec3D},
5 view::View,
6 view3d::{DisplayMode, Light, Viewport},
7};
8use std::{thread, time::Duration};
9
10const FPS: f32 = 60.0;
11const FOV: f64 = 95.0;
12
13fn main() {
14 let mut view = View::new(100, 45, ColChar::EMPTY);
15 let mut viewport = Viewport::new(
16 Transform3D::look_at_lh(Vec3D::new(0.0, -3.0, 6.0), Vec3D::ZERO, Vec3D::Y),
17 FOV,
18 view.center(),
19 );
20
21 viewport.display_mode = DisplayMode::Illuminated {
22 lights: vec![
23 Light::new_ambient(0.3),
24 Light::new_directional(0.7, Vec3D::new(1.0, 1.0, 1.0)),
25 ],
26 };
27
28 viewport.objects.push(Mesh3D::torus(1.8, 1.0, 32, 16));
29
30 loop {
31 let donut_tr = &mut viewport.objects[0].transform;
32 *donut_tr = donut_tr.mul_mat4(&Transform3D::from_rotation_y(-0.03));
33 *donut_tr = donut_tr.mul_mat4(&Transform3D::from_rotation_x(0.03));
34
35 view.clear();
36 view.draw(&viewport);
37 let _ = view.display_render();
38
39 thread::sleep(Duration::from_secs_f32(1.0 / FPS));
40 }
41}