use gemini_engine::elements::view::{ColChar, View, Wrapping};
use gemini_engine::elements3d::{DisplayMode, Mesh3D, Transform3D, Vec3D, Viewport};
use gemini_engine::fps_gameloop;
use gemini_engine::gameloop;
const FPS: f32 = 30.0;
const FOV: f64 = 95.0;
fn main() {
let mut view = View::new(350, 90, ColChar::BACKGROUND);
let mut viewport = Viewport::new(
Transform3D::new_tr(Vec3D::new(0.0, 0.0, 5.0), Vec3D::new(-0.5, 0.3, 0.0)),
FOV,
view.center(),
);
let cube = Mesh3D::default_cube();
fps_gameloop!(
{
view.clear();
viewport.transform.rotation.y -= 0.05;
},
{
view.blit(
&viewport.render(vec![&cube], DisplayMode::Solid),
Wrapping::Ignore,
);
view.display_render().unwrap();
},
FPS,
|elapsed: gameloop::Duration, frame_skip| {
println!(
"Elapsed: {:.2?}µs | Frame skip: {}",
elapsed.as_micros(),
frame_skip
);
}
);
}