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//! An object oriented approach to the gameloop, separate from [`fps_gameloop!`](crate::fps_gameloop). Read the [`MainLoopRoot`] documentation for more info
use ;
/// This is an alternative way to handle the gameloop, separate from [`fps_gameloop!`](crate::fps_gameloop). It takes on a more object oriented approach where everything related to the game is stored inside a single struct which implements this trait.
///
/// Check out the [example](https://docs.rs/crate/gemini-engine/latest/source/examples/game-loop-root.rs), a version of `quick-start.rs` (the example from the [elements](crate::elements) doc page) rewritten using `MainLoopRoot`. While in that particular case it might appear to have a lot of boilerplate code, it can make your game much easier to manage as you add more things and scale it
///
/// This trait's separate functions have more documentation to explain further details