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use crate::*;
use paste;
// use serde::de;
// use serde::ser;
use Serializer;
use Deserializer;
use ;
use HashMap;
// TODO get rid of erased_serde
// let boxed = Box::new($object);
// let obj_ptr = Box::into_raw(boxed);
// $component.add_trait::<dyn $trait1, $obj_type>(
// [<get_ $trait1:lower _id>](),
// $obj_ptr);
// $component.add_object::<$obj_type>(
// [<get_ $obj_type:lower _id>](),
// obj_ptr);
// TODO
// how do we know which traits are associated with an object?
// could save that in component
// but we really need the Trait type so we can properly erase it
// need a way to add an object to a component based on TypeId
// for now if id == get_dog_id() then add a Dog::default()
// need to deserialize the tupe and the map (probably requires a visitor)
register_type!;
register_type!;
register_type!;
/*
#[derive(Serialize, Deserialize)]
struct PersistStrings {
// TODO: choose this one if is_human_readable()
// TODO: need a version for binary serialization
ids: Vec<ComponentId>,
data: HashMap<String, String>,
}
pub struct StringData {
pub key: String,
pub data: String,
}
pub trait SaveStrings {
/// Implementations should use a unique key for the result. Typically this will be the
/// concrete type name.
fn save(&self) -> Result<StringData, String>;
fn serial<S>(&self, s: S) -> Result<S::Ok, S::Error>
where
S: Serializer;
}
pub trait LoadStrings {
/// Use the key returned by save to index into table.
fn load(&mut self, table: &HashMap<String, String>) -> Result<(), String>;
fn deserial<'a, D>(&mut self, deserializer: D) -> Result<(), D::Error>
where
D: serde::Deserializer<'a>;
}
#[derive(Serialize, Deserialize)]
struct Dog {
breed: String,
}
impl SaveStrings for Dog {
fn save(&self) -> Result<StringData, String> {
let data = StringData {
key: "foo".to_owned(),
data: "bar".to_owned(),
};
Ok(data)
}
fn serial<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: Serializer,
{
self.serialize(serializer)
}
}
impl LoadStrings for Dog {
fn load(&mut self, _table: &HashMap<String, String>) -> Result<(), String> {
Ok(())
}
fn deserial<'a, D>(&mut self, deserializer: D) -> Result<(), D::Error>
where
D: serde::Deserializer<'a>,
{
let mut new = Dog::deserialize(deserializer)?;
std::mem::swap(self, &mut new);
Ok(())
}
}
impl Serialize for Component {
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: Serializer,
{
let ps = PersistStrings {
ids: Vec::new(), // TODO: record all the old object IDs
data: HashMap::new(), // TODO: populate with SaveStrings
};
ps.serialize(serializer)
}
}
impl<'de> serde::Deserialize<'de> for Component {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: serde::Deserializer<'de>,
{
let ps = PersistStrings::deserialize(deserializer)?;
let component = Component::new("loaded");
// TODO: populate objects with ids (probably need a macro to register a function for this)
// can we register this with the Component? should we?
// TODO: call LoadStrings for everything
Ok(component)
}
}
*/