# **gdt-cpus** - Game Developer's Toolkit for CPU Management
<p align="center"><b><i>Pin it. Prioritize it. Dominate it.</i></b></p>
<p align="center">
<a href="#-quick-flex"><img src="https://img.shields.io/badge/Rust-E57324?style=for-the-badge&logo=rust&logoColor=white" alt="Rust"></a>
<a href="https://crates.io/crates/gdt-cpus"><img src="https://img.shields.io/crates/v/gdt-cpus.svg?style=for-the-badge&color=orange"></a>
<a href="https://docs.rs/gdt-cpus"><img src="https://img.shields.io/badge/docs_rs-online-orange.svg?style=for-the-badge"></a>
<a href="LICENSE"><img src="https://img.shields.io/badge/license-MIT%20OR%20Apache--2.0-orange?style=for-the-badge"></a>
</p>
---
You've got cores. *A lot of them.* Stop letting your OS babysit them like it's 2004.
With `gdt-cpus`, you **take control**. Hybrid architectures? P/E cores? SMT voodoo? Handled.
Windows, Linux, macOS? Handled.
Your ego? Also handled - this lib *knows* you're here to squeeze every last nanosecond.
---
## โจ **Features That Actually Matter**
> *Telemetry dashboards? Out of scope for now.
> NUMA awareness? In the model - because crossing the wrong boundary is how frames go to die.*
* ๐บ๏ธ **CPU Topology? Got it.**
Vendor, model, sockets, cores, logical threads, cache hierarchies. No more guessing what you're running on.
* ๐งโโ๏ธ **Hybrid-Aware like a Boss**
Detect and exploit P-cores and E-cores. Be the scheduler your OS wishes it could be.
* ๐ชข **Thread Affinity API**
Pin threads to specific cores. Dominate cache locality. Laugh at poor thread migrations.
* ๐๏ธ **Thread Priority Control**
From *lowly background* to *time-critical god mode*.
* ๐ฎ **Game-Dev First**
You won't find some academic NUMA experiments here. Just *useful* tools for real-time workloads.
* ๐งฉ **C FFI Support**
Because your C++ friends need to know how to party too. (Or just call `gdt-cpus-sys` directly.)
With full CMake support. No more CMake hell. See `examples/c/basic_info` and `examples/c/priority` for details.
* ๐ก๏ธ **Minimal Dependencies You'll Regret**
Core crate stays tiny: `bitflags`, plus the platform mouthpieces CPUs force on us.
> (Okay fineโฆ `raw-cpuid`, `windows`, `libc`, optional `serde` - because CPUs still mumble in syscalls.)
---
## ๐ **Quick Flex**
```rust
use gdt_cpus::*;
fn main() -> gdt_cpus::Result<()> {
let info = CpuInfo::detect()?;
println!("Physical cores: {}", info.num_physical_cores());
println!("Logical cores: {}", info.num_logical_cores());
if let Err(e) = pin_thread_to_core(0) {
println!("pinning skipped here: {e}");
}
let applied = set_thread_priority(ThreadPriority::AboveNormal)?;
println!("priority: {applied}");
if info.is_hybrid() {
println!("P/E Cores? Oh, we're playing on expert difficulty.");
}
Ok(())
}
```
And yes, the topology data is not decorative. On a dual-CCD Ryzen 5950X, the
L3-domain example catches the cliff your scheduler will happily ignore:
```bash
$ cargo run --release --example l3_domains
CPU: AMD Ryzen 9 5950X 16-Core Processor - 16 cores / 32 threads, 2 L3 domain(s):
domain 0: 32 MiB, 8 cores, 16 threads
domain 1: 32 MiB, 8 cores, 16 threads
SMT siblings, one core (lp 0 <-> lp 16): 24.9 ns/round-trip
Two cores, SAME L3 domain (lp 0 <-> lp 1): 41.9 ns/round-trip
Two cores, CROSS L3 domains (lp 0 <-> lp 8): 191.3 ns/round-trip
Crossing the L3 fabric costs 4.6x an in-domain round trip; pin cooperating threads with l3_domain_mask().
```
---
## ๐๏ธ **Under The Hood: How We Tame The Silicon Beast**
`gdt-cpus` isn't just calling `num_cpus::get()`. That's for amateurs. We dive deep into OS-specific APIs so you don't have to:
| OS | API Madness We Handle |
| ----------- | --------------------------------------------------------------------------------------------------------- |
| **Windows** | `GetLogicalProcessorInformationEx`, Registry, `SetThreadGroupAffinity`, CPU Sets |
| **Linux** | `sysfs`, `/proc/cpuinfo`, `cpuid`, `sched_setaffinity`, `setpriority`, rtkit & realtime portal over D-Bus |
| **macOS** | `sysctl`, QoS, `pthread_setschedparam` (Apple Silicon only) |
All this pain, abstracted away into one beautiful, cross-platform Rust API. We do the dirty work. You reap the rewards.
> "Abstraction without insight is just hiding the problem. `gdt-cpus` gives you both."
---
## ๐ฅ **Know Your Cores: A Field Guide to Modern Silicon**
Modern CPUs ship a zoo, and the marketing names lie to you. `gdt-cpus` classifies every core into one of three honest kinds - by what the *kernel* says about them, not what the box art does:
### Performance - the raid team
The big ones. Intel P-cores, AMD's everything, Apple's P-cluster, ARM's big *and* medium cores (yes, both - a Cortex-A720 binned 200 MHz lower is still a raid-geared A720, not a different class). Main thread, render thread, simulation workers, anything with a deadline lives here.
### Efficiency - the dungeon levelers
Genuinely mid-tier cores: Intel E-cores (Gracemont and friends), Apple's E-cluster. Slower, but real workers - asset decompression, parallel number crunching that can wait, batch jobs. **Warning: this tier can be EMPTY.** Some chips jump straight from "raid team" to "guy selling fish by the bank" with nothing in between - always write the fallback (`efficiency_core_mask()` empty -> use Performance at `BelowNormal`).
### LpEfficiency - the fishing alts
The low-power island: ARM little cores parked at a fraction of max performance, Intel's LP E-cores on the SoC tile. These are NOT worker cores - they often sit behind weaker interconnects, and putting real work there slows the whole party down (one mini-PC vendor literally tells users to disable them in BIOS; `gdt-cpus` tells your *code* the same thing as data). Telemetry, autosave compression, platform callbacks - trickle work only.
### And within a kind: `perf_hint`
Kinds answer "what class of work" - `Lp::perf_hint` answers "which of these is the FASTEST". Ordinal, machine-local, and only comparable within the same detected machine and core kind. The source scale differs per OS (Linux `cpu_capacity`, Windows `EfficiencyClass`, macOS perflevel order), so treat equal values as indistinguishable and higher values as better, not as portable percentages. On a chip whose Performance tier spans four frequency bins, `max_by_key(perf_hint)` hands your render thread the prime core instead of a lottery ticket.
### The cheat sheet
| Your workload | Cores | Priority |
| -------------------------------- | ------------------------------------------------------ | --------------------------------- |
| Main / render thread | best Performance (`perf_hint`), one per physical core | `AboveNormal`-`Highest` |
| Sim / job workers | remaining Performance primaries, grouped per L3 domain | `Normal` |
| Audio / haptics feeder | any Performance core, never the busiest one | `TimeCritical` (dedicated thread) |
| Streaming / decompression | Efficiency if present, else Performance | `BelowNormal` |
| Shader/PSO compiles, bakes | wherever there's room - throughput, not latency | `Lowest` |
| Telemetry / autosave / callbacks | LpEfficiency island if present, else unpinned | `Background` |
Three laws to rule them: **one heavy thread per physical core** (`primary_thread_mask()` - SMT siblings share execution units), **group cooperating threads by L3 domain** (`l3_domain_mask()` - crossing the fabric costs 3.6ร on a dual-CCD Ryzen, we measured), and **don't pin what doesn't need pinning** (the scheduler is smarter than your spreadsheet; pin for latency or cache locality, leave the rest soft).
### Priority that actually works on Linux
Here's the dirty secret of every "set thread priority" crate: on a stock Linux desktop, **negative nice is often forbidden** - so `Highest` quietly becomes `Normal` and everyone pretends the scheduler is mysterious.
`gdt-cpus` does not pretend. `set_thread_priority()` returns an `AppliedPriority`: direct, brokered, clamped, refused, whatever actually happened. If rtkit can lift the thread, great. If policy says "nope", also great - now your engine knows instead of reading tea leaves from frame spikes.
True real-time is kept behind the big red button: `promote_thread_to_realtime(budget)`. That is the "preempt everything, wedge a core if you spin" tier, so the API makes you ask for it out loud.
The full playbook with code lives in the [crate docs](https://docs.rs/gdt-cpus). `gdt-cpus` gives you the intel. Using it to make your app scream (or sip power) is up to you.
---
## ๐ **Examples To Run On Your Hardware**
The examples are synthetic scheduler and topology experiments, not fixed-score
microbenchmarks. They print what this machine actually did, including priority
fallbacks, and compute the takeaway from that run:
| Example | Command | What it shows |
| --------------------- | ------------------------------------------------- | ----------------------------------------------------------------------------------------------- |
| **Basic info** | `cargo run --example basic_info` | Flat LP topology, L3 domains, NUMA ids, per-kind caches, feature bits |
| **Thread priorities** | `cargo run --example thread_priorities` | What each priority request really became: direct, brokered, clamped, fallback |
| **Audio latency** | `cargo run --release --example audio_latency` | The priority rung your feeder needs before buffers starve |
| **Frame jitter** | `cargo run --release --example frame_jitter` | Why a pool sized to physical cores protects a 60 FPS render thread better than an SMT-wide pool |
| **Reserved core** | `cargo run --release --example reserved_core` | Why placement beats priority when a latency thread shares a core with hot work |
| **L3 domains** | `cargo run --release --example l3_domains` | The latency cliff from crossing CCD / L3-domain boundaries |
| **Background budget** | `cargo run --release --example background_budget` | How wide CPU-heavy background work can run before the frame budget gets ugly |
Run them on your target hardware and treat the output as framing for your own
budgets, not as portable truth. Captured output from several machines lives in
`docs/examples/`.
---
## ๐ค **gdt-cpus vs. The "Alternatives" (Bless Their Hearts)**
Sure, there are other ways to poke at your CPU. If you like basic, or platform-locked, or just... less.
| Capability | `gdt-cpus` (The Pro) | `num_cpus` (The Intern) | `raw-cpuid` (The x86 Nerd) | OS APIs (The DIY Nightmare) |
| ------------------------------ | -------------------- | ----------------------- | -------------------------- | --------------------------- |
| Logical / physical counts | yes | yes | current x86 CPU only | bring snacks |
| Flat LP topology | yes | no | no | per-OS archaeology |
| L3 domains / cache placement | yes | no | partial x86 | bring a shovel |
| P/E/LP-E core classification | yes | no | no | platform roulette |
| Affinity control | hard + soft | no | no | possible, enjoy the scars |
| Priority outcome introspection | yes | no | no | not portable |
> We โค๏ธ `num_cpus` - full respect!<br>
> Our brains just speak in sarcasm & memes ๐คทโโ๏ธ<br>
> (`num_cpus` paved the way for CPU introspection in Rust - `gdt-cpus` just straps a rocket to it. ๐)
Choose wisely. Or just choose `gdt-cpus` and be done with it.
---
## ๐ง **The SWOT Analysis (Because We're "Strategic")**
### ๐ช Strengths (Obvious Stuff)
* Deep CPU insights, cross-platform.
* P/E core aware. Your hybrid CPU will love you.
* Thread pinning & priority control that *works*.
* Foundation for god-tier task systems (hi, `gdt-jobs`!).
* C FFI via `gdt-cpus-sys`? Check. Your C++ will thank you.
### ๐ Weaknesses (If We *Must*)
* Not magic. You still gotta write good code on top.
* Apple Silicon affinity? Apple says "lol no". We report that accurately.
* Might be overkill if all you need is `num_cpus::get()`. (But why settle?)
### ๐ Opportunities (World Domination Plans)
* Deeper NUMA policy helpers for server beasts.
* Even *more* detailed cache info. Because why not.
* Your favorite engine using `gdt-cpus` under the hood.
### โ ๏ธ Threats (The Competition... Kinda)
* OS schedulers *might* get smarter. Someday. Maybe.
* Someone writing an even *more* arrogant README. Unlikely.
---
## ๐ **Proven on Real Hardware**
Tested across:
* ๐ง Linux with baremetal and containers (LXC-tested, yes, it even respects *your* artificial limits)
* ๐ช Windows (Hyper-Threading chaos? We navigate it.)
* ๐ macOS (Apple and their obsession with Efficiency Cores; x86_64 macOS intentionally unsupported)
> Curious what it actually prints? Check out docs/examples/basic_info.md for full example output.
---
## **Versioning - CalVer, Deal With It**
> Wait, CalVer for a lib? Ya Idjits or something?<br>
> (Bobby Singer voice, obviously.)
Yep, we timestamp our releases instead of counting up semantic digits. Why? Because we're just built different. And because:
| CalVer Perk | Why You Care |
| ---------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Instant age check | `0.2606.0` -> June 2026. No need to diff tags to see if a crate is fossilized or fresh off the compiler. |
| Honesty about breakage | New month? Could be a breaking change. You'll know from the number *and* from the migration guide in `docs/migrations/MIGRATION-0.2606.md`. We're not shy. |
| Works fine with Cargo | The leading `0.` is load-bearing: in `0.x` land cargo treats every `x` as a breaking epoch, so `gdt-cpus = "0.2606"` pins the June 2026 API line and never silently upgrades you into a new month. (Bare `25.5 -> 25.12` looked like a "minor" bump to cargo and auto-delivered breakage - we learned, we fixed: that's why versions older than `0.2606.0` read like `25.12.0`.) |
| Less bike-shedding | We'd rather spend time tuning work-steal loops and optimizing P/E core scheduling than debating whether the last commit was โminorโ or โpatchโ. Priorities, people. |
**TL;DR**:
Each year/month is an API epoch (`0.YYMM.patch`). If we break you, the migration doc shows the fix; if we don't, cargo update is painless.
And if we mess up, the date tells you exactly when to roast us in Issues. ๐
> (We're not idjits - just impatient.)
---
## **How Can I Contribute?**
Find something that's missing, broken, or just less performant than your standards require.
Open an issue. Bonus points if you make a PR. A ๐ช if benchmarks go brrrrr.
But wait, where is the **CODE_OF_CONDUCT**?
**Code of what?** Quoting a famous internet meme:
> โApologies for the very personal question, but were you homeschooled by a pigeon?โ
We're all civilised here. Just don't be an asshole and we're good. ๐ค๐ป
And hey, mad props to the entire Rust community. Y'all make low-level coding sexy again. This stuff is built with love, for the love of the game (and performant Rust).
---
## ๐งฉ **Part of the GDT Ecosystem**
`gdt-cpus` is part of the Game Developer's Toolkit - libraries built with years of experience from top-tier studios:
* **gdt-cpus** - Pin it. Prioritize it. Dominate it. You're looking at it right now!
* **gdt-jobs** - High-performance task execution built for games and sims needing serious parallelism.
---
## ๐ฆ **Add to Your Project Like a Professional**
```bash
cargo add gdt-cpus
```
Or just copy-paste like it's still the 90s. We don't judge.
---
## ๐ฅ **Use Cases**
* Write a physics solver that doesn't feel like it's running on a potato.
* Make sure your background AI calculations stay *in the background*.
* Pin your loading threads to E-cores and gameplay to P-cores. Instant karma.
* Benchmark that ridiculous 64-core Threadripper you overpaid for.
> *Remember*: Your OS works *for* you, not the other way around.
> Pin those threads. Prioritize them. And go write code that makes the fans spin.
---
## โ๏ธ **License**
MIT OR Apache-2.0 - because we believe in *freedom of choice* (and legally covering our butts).
---
<p align="center">Made with โค๏ธ by <a href="https://wildpixelgames.com">Wild Pixel Games</a> - We know CPUs.</p>
<p align="center"><i>"My CPU used to cry itself to sleep. Then I found <code>gdt-cpus</code>."</i> - A Very Smart Developer</p>