class_name my_player
extends CharacterBody2D
signal healthChanged(old_value: int, new_value: int)
const maxSpeed: float = 200.0
var PlayerHealth: int = 100
var x = 5
func takeDamage(amount: int) -> void:
if (is_alive):
pass
func _ready() -> void:
var y = 'hello'
if a && b:
pass
if !c:
pass
var z = 0xFF