## This file demonstrates formatting issues that gdstyle fmt cleans up.
## Run: gdstyle fmt --diff examples/messy_formatting.gd
class_name MessyFormatting
extends Node
const PI_APPROX: float = 3.14
const HEX_COLOR = 0xFFAABB
const THRESHOLD = .5
const BIG_NUMBER = 1000000
var health: int = 100
var speed: float = .8
var name_tag: String = 'Player One'
var description: String = 'uses single quotes'
signal damage_taken
signal health_depleted
func _ready() -> void:
var x = 10
var y = 20
var z = x+y*2
if (x > 0):
print("positive")
if y != 0 && z < 100:
print('non-zero')
if !is_inside_tree() || !visible:
return
func calculate(a: int, b: int, c: int) -> int:
var result = a*b+c
if (result > BIG_NUMBER):
result = BIG_NUMBER
return result
func update_health(amount: int) -> void:
health+=amount
if (health <= 0):
health = 0
health_depleted.emit()
var msg = 'Health: ' + str(health); print(msg)
func get_info() -> Dictionary:
return {
'name': name_tag,
'health': health,
'speed': speed,
'hex': HEX_COLOR
}
func apply_effects(effects: Array) -> void:
for effect in effects:
match effect:
'heal':
update_health(10)
'damage':
update_health(-10)
'boost':
speed+=.5
var total = effects.size(); var applied = total
print('Applied %d effects' % applied)