gdscript-syntax 0.2.1

Lexer, indentation pre-pass, and a lossless (cstree) parser for GDScript — gdscript-analyzer.
Documentation
# Changelog

All notable changes to this project are documented here.

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html)
(under Cargo's 0.x reading: while `0.x`, a breaking change bumps the minor and a
new feature is a patch).
## [0.2.1] - 2026-06-27

### Added

- **hir:** Recover soft-keyword-named symbols (match/when) at the AST layer

### Fixed

- **parser:** Handle 3 real GDScript forms — 307 -> 0 syntax errors on godot-demo-projects

### Style

- Apply rustfmt to the Phase-5 hardening changes



## [0.2.0] - 2026-06-27

### Documentation

- Client-facing READMEs + accurate v0.1 package metadata