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SceneNode

Struct SceneNode 

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pub struct SceneNode {
    pub name: SmolStr,
    pub decl_type: Option<SmolStr>,
    pub parent_path: Option<SmolStr>,
    pub parent_idx: Option<NodeIdx>,
    pub script: Option<ExtId>,
    pub instance: Option<ExtId>,
    pub instance_is_inherited_root: bool,
    pub instance_placeholder: bool,
    pub unique_name_in_owner: bool,
    pub header_span: TextRange,
    pub name_span: TextRange,
}
Expand description

One [node …] section: its header attributes + the two body properties we read.

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§name: SmolStr

The node name (unescaped; may contain spaces).

§decl_type: Option<SmolStr>

type="X" — the declared class (native or a custom class_name). None ⇒ instanced.

§parent_path: Option<SmolStr>

The raw parent="…" path ("." = child of root; relative, root-excluded). None ⇒ root.

§parent_idx: Option<NodeIdx>

The resolved parent (pass 2). None ⇒ root, or an unresolved/dangling parent.

§script: Option<ExtId>

Body script = ExtResource("id").

§instance: Option<ExtId>

Header instance=ExtResource("id") (an instanced sub-scene; its type comes from that scene).

§instance_is_inherited_root: bool

instance= on a parent-less node ⇒ an inherited scene (set_base_scene), not a child.

§instance_placeholder: bool

instance_placeholder="res://…" (the lazy-instance variant).

§unique_name_in_owner: bool

Body unique_name_in_owner = true (the %Name marker — distinct from the header unique_id).

§header_span: TextRange

Byte span of the whole [node …] header line (coarse go-to-definition).

§name_span: TextRange

Byte span of the name="…" value (finer go-to-definition / highlight).

Trait Implementations§

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impl Clone for SceneNode

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fn clone(&self) -> SceneNode

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SceneNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for SceneNode

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impl PartialEq for SceneNode

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fn eq(&self, other: &SceneNode) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for SceneNode

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.