[package]
name = "gdrust_kit"
version = "0.1.2"
edition = "2021"
description = "A toolkit for Rust Godot development"
license = "MIT"
repository = "https://github.com/robotnik-dev/gdrust_kit"
authors = ["Robotnik <robotnik.games@gmail.com>"]
readme = "README.md"
[workspace]
members = [
".",
"crates/*"
]
resolver = "2"
[dependencies]
gdrust_pathfinding = { path = "crates/gdrust_pathfinding", version = "^0.1.2", optional = true }
gdrust_collision = { path = "crates/gdrust_collision", version = "^0.1.2", optional = true }
gdrust_player_controller = { path = "crates/gdrust_player_controller", version = "^0.1.1", optional = true }
gdrust_utils = { path = "crates/gdrust_utils", version = "^0.1.0", optional = true }
[features]
default = []
pathfinding = ["gdrust_pathfinding"]
collision = ["gdrust_collision"]
player_controller = ["gdrust_player_controller"]
utils = ["gdrust_utils"]
all = ["pathfinding", "collision", "player_controller", "utils"]
dev = ["all"]