[][src]Struct gdnative::api::VisualShaderNodeGlobalExpression

pub struct VisualShaderNodeGlobalExpression { /* fields omitted */ }

core class VisualShaderNodeGlobalExpression inherits VisualShaderNodeExpression (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualShaderNodeGlobalExpression inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl VisualShaderNodeGlobalExpression[src]

pub fn new() -> Ref<VisualShaderNodeGlobalExpression, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

Methods from Deref<Target = VisualShaderNodeExpression>

pub fn expression(&self) -> GodotString[src]

An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), and thus cannot be used to declare functions, varyings, uniforms, or global constants.

pub fn set_expression(&self, expression: impl Into<GodotString>)[src]

An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), and thus cannot be used to declare functions, varyings, uniforms, or global constants.

Trait Implementations

impl Debug for VisualShaderNodeGlobalExpression[src]

impl Deref for VisualShaderNodeGlobalExpression[src]

type Target = VisualShaderNodeExpression

The resulting type after dereferencing.

impl DerefMut for VisualShaderNodeGlobalExpression[src]

impl GodotObject for VisualShaderNodeGlobalExpression[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for VisualShaderNodeGlobalExpression[src]

impl SubClass<Object> for VisualShaderNodeGlobalExpression[src]

impl SubClass<Reference> for VisualShaderNodeGlobalExpression[src]

impl SubClass<Resource> for VisualShaderNodeGlobalExpression[src]

impl SubClass<VisualShaderNode> for VisualShaderNodeGlobalExpression[src]

impl SubClass<VisualShaderNodeExpression> for VisualShaderNodeGlobalExpression[src]

impl SubClass<VisualShaderNodeGroupBase> for VisualShaderNodeGlobalExpression[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.