[−][src]Struct gdnative::api::HSplitContainer
core class HSplitContainer
inherits SplitContainer
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
HSplitContainer
is a reference-only type. Persistent references can
only exist in the unsafe Ref<HSplitContainer>
form.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using Ref::free
, or Ref::queue_free
if it is a Node
.
Class hierarchy
HSplitContainer inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl HSplitContainer
[src]
pub fn new() -> Ref<HSplitContainer, Unique>
[src]
Creates a new instance of this object.
Because this type is not reference counted, the lifetime of the returned object is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Ref::free
, or preferably
Ref::queue_free
if it is a Node
.
Methods from Deref<Target = SplitContainer>
pub const DRAGGER_HIDDEN: i64
[src]
pub const DRAGGER_HIDDEN_COLLAPSED: i64
[src]
pub const DRAGGER_VISIBLE: i64
[src]
pub fn clamp_split_offset(&self)
[src]
Clamps the [member split_offset] value to not go outside the currently possible minimal and maximum values.
pub fn dragger_visibility(&self) -> DraggerVisibility
[src]
Determines the dragger's visibility. See [enum DraggerVisibility] for details.
pub fn split_offset(&self) -> i64
[src]
The initial offset of the splitting between the two [Control]s, with [code]0[/code] being at the end of the first [Control].
pub fn is_collapsed(&self) -> bool
[src]
If [code]true[/code], the area of the first [Control] will be collapsed and the dragger will be disabled.
pub fn set_collapsed(&self, collapsed: bool)
[src]
If [code]true[/code], the area of the first [Control] will be collapsed and the dragger will be disabled.
pub fn set_dragger_visibility(&self, mode: i64)
[src]
Determines the dragger's visibility. See [enum DraggerVisibility] for details.
pub fn set_split_offset(&self, offset: i64)
[src]
The initial offset of the splitting between the two [Control]s, with [code]0[/code] being at the end of the first [Control].
Trait Implementations
impl Debug for HSplitContainer
[src]
impl Deref for HSplitContainer
[src]
type Target = SplitContainer
The resulting type after dereferencing.
fn deref(&self) -> &SplitContainer
[src]
impl DerefMut for HSplitContainer
[src]
fn deref_mut(&mut self) -> &mut SplitContainer
[src]
impl GodotObject for HSplitContainer
[src]
type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
[src]
fn null() -> Null<Self>
[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable,
[src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
[src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
[src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
[src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
[src]
impl Instanciable for HSplitContainer
[src]
fn construct() -> Ref<HSplitContainer, Unique>
[src]
impl QueueFree for HSplitContainer
[src]
unsafe fn godot_queue_free(obj: *mut c_void)
[src]
impl SubClass<CanvasItem> for HSplitContainer
[src]
impl SubClass<Container> for HSplitContainer
[src]
impl SubClass<Control> for HSplitContainer
[src]
impl SubClass<Node> for HSplitContainer
[src]
impl SubClass<Object> for HSplitContainer
[src]
impl SubClass<SplitContainer> for HSplitContainer
[src]
Auto Trait Implementations
impl RefUnwindSafe for HSplitContainer
impl !Send for HSplitContainer
impl !Sync for HSplitContainer
impl Unpin for HSplitContainer
impl UnwindSafe for HSplitContainer
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
[src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,