[][src]Struct gdnative::api::CylinderMesh

pub struct CylinderMesh { /* fields omitted */ }

core class CylinderMesh inherits PrimitiveMesh (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

CylinderMesh inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl CylinderMesh[src]

pub fn new() -> Ref<CylinderMesh, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn bottom_radius(&self) -> f64[src]

Bottom radius of the cylinder.

pub fn height(&self) -> f64[src]

Full height of the cylinder.

pub fn radial_segments(&self) -> i64[src]

Number of radial segments on the cylinder.

pub fn rings(&self) -> i64[src]

Number of edge rings along the height of the cylinder.

pub fn top_radius(&self) -> f64[src]

Top radius of the cylinder.

pub fn set_bottom_radius(&self, radius: f64)[src]

Bottom radius of the cylinder.

pub fn set_height(&self, height: f64)[src]

Full height of the cylinder.

pub fn set_radial_segments(&self, segments: i64)[src]

Number of radial segments on the cylinder.

pub fn set_rings(&self, rings: i64)[src]

Number of edge rings along the height of the cylinder.

pub fn set_top_radius(&self, radius: f64)[src]

Top radius of the cylinder.

Methods from Deref<Target = PrimitiveMesh>

pub fn custom_aabb(&self) -> Aabb[src]

Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when  using a shader to offset vertices.

pub fn flip_faces(&self) -> bool[src]

If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
			This gives the same result as using [constant SpatialMaterial.CULL_BACK] in [member SpatialMaterial.params_cull_mode].

pub fn material(&self) -> Option<Ref<Material, Shared>>[src]

The current [Material] of the primitive mesh.

pub fn get_mesh_arrays(&self) -> VariantArray<Shared>[src]

Returns mesh arrays used to constitute surface of [Mesh]. The result can be passed to [method ArrayMesh.add_surface_from_arrays] to create a new surface. For example:
				[codeblock]
				var c := CylinderMesh.new()
				var arr_mesh := ArrayMesh.new()
				arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c.get_mesh_arrays())
				[/codeblock]

pub fn set_custom_aabb(&self, aabb: Aabb)[src]

Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when  using a shader to offset vertices.

pub fn set_flip_faces(&self, flip_faces: bool)[src]

If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
			This gives the same result as using [constant SpatialMaterial.CULL_BACK] in [member SpatialMaterial.params_cull_mode].

pub fn set_material(&self, material: impl AsArg<Material>)[src]

The current [Material] of the primitive mesh.

Trait Implementations

impl Debug for CylinderMesh[src]

impl Deref for CylinderMesh[src]

type Target = PrimitiveMesh

The resulting type after dereferencing.

impl DerefMut for CylinderMesh[src]

impl GodotObject for CylinderMesh[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for CylinderMesh[src]

impl SubClass<Mesh> for CylinderMesh[src]

impl SubClass<Object> for CylinderMesh[src]

impl SubClass<PrimitiveMesh> for CylinderMesh[src]

impl SubClass<Reference> for CylinderMesh[src]

impl SubClass<Resource> for CylinderMesh[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> SubClass<T> for T where
    T: GodotObject
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.