[][src]Struct gdnative::api::ColorPickerButton

pub struct ColorPickerButton { /* fields omitted */ }

core class ColorPickerButton inherits Button (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

ColorPickerButton is a reference-only type. Persistent references can only exist in the unsafe Ref<ColorPickerButton> form.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Ref::free, or Ref::queue_free if it is a Node.

Class hierarchy

ColorPickerButton inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl ColorPickerButton[src]

pub fn new() -> Ref<ColorPickerButton, Unique>[src]

Creates a new instance of this object.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed.

Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Ref::free, or preferably Ref::queue_free if it is a Node.

pub fn pick_color(&self) -> Color[src]

The currently selected color.

pub fn get_picker(&self) -> Option<Ref<ColorPicker, Shared>>[src]

Returns the [ColorPicker] that this node toggles.

pub fn get_popup(&self) -> Option<Ref<PopupPanel, Shared>>[src]

Returns the control's [PopupPanel] which allows you to connect to popup signals. This allows you to handle events when the ColorPicker is shown or hidden.

pub fn is_editing_alpha(&self) -> bool[src]

If [code]true[/code], the alpha channel in the displayed [ColorPicker] will be visible.

pub fn set_edit_alpha(&self, show: bool)[src]

If [code]true[/code], the alpha channel in the displayed [ColorPicker] will be visible.

pub fn set_pick_color(&self, color: Color)[src]

The currently selected color.

Methods from Deref<Target = Button>

pub fn button_icon(&self) -> Option<Ref<Texture, Shared>>[src]

Button's icon, if text is present the icon will be placed before the text.

pub fn clip_text(&self) -> bool[src]

When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text.

pub fn text(&self) -> GodotString[src]

The button's text that will be displayed inside the button's area.

pub fn text_align(&self) -> TextAlign[src]

Text alignment policy for the button's text, use one of the [enum TextAlign] constants.

pub fn is_expand_icon(&self) -> bool[src]

When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect.

pub fn is_flat(&self) -> bool[src]

Flat buttons don't display decoration.

pub fn set_button_icon(&self, texture: impl AsArg<Texture>)[src]

Button's icon, if text is present the icon will be placed before the text.

pub fn set_clip_text(&self, enabled: bool)[src]

When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text.

pub fn set_expand_icon(&self, arg0: bool)[src]

When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect.

pub fn set_flat(&self, enabled: bool)[src]

Flat buttons don't display decoration.

pub fn set_text(&self, text: impl Into<GodotString>)[src]

The button's text that will be displayed inside the button's area.

pub fn set_text_align(&self, align: i64)[src]

Text alignment policy for the button's text, use one of the [enum TextAlign] constants.

Trait Implementations

impl Debug for ColorPickerButton[src]

impl Deref for ColorPickerButton[src]

type Target = Button

The resulting type after dereferencing.

impl DerefMut for ColorPickerButton[src]

impl GodotObject for ColorPickerButton[src]

type RefKind = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for ColorPickerButton[src]

impl QueueFree for ColorPickerButton[src]

impl SubClass<BaseButton> for ColorPickerButton[src]

impl SubClass<Button> for ColorPickerButton[src]

impl SubClass<CanvasItem> for ColorPickerButton[src]

impl SubClass<Control> for ColorPickerButton[src]

impl SubClass<Node> for ColorPickerButton[src]

impl SubClass<Object> for ColorPickerButton[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.