[][src]Struct gdnative::api::Shape

pub struct Shape { /* fields omitted */ }

core class Shape inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

Shape inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl Shape[src]

pub fn margin(&self) -> f64[src]

pub fn set_margin(&self, margin: f64)[src]

Methods from Deref<Target = Resource>

pub fn duplicate(&self, subresources: bool) -> Option<Ref<Resource, Shared>>[src]

pub fn get_local_scene(&self) -> Option<Ref<Node, Shared>>[src]

pub fn name(&self) -> GodotString[src]

pub fn path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&self, enable: bool)[src]

pub fn set_name(&self, name: impl Into<GodotString>)[src]

pub fn set_path(&self, path: impl Into<GodotString>)[src]

pub fn setup_local_to_scene(&self)[src]

pub fn take_over_path(&self, path: impl Into<GodotString>)[src]

Trait Implementations

impl Debug for Shape[src]

impl Deref for Shape[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for Shape[src]

impl GodotObject for Shape[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl SubClass<Object> for Shape[src]

impl SubClass<Reference> for Shape[src]

impl SubClass<Resource> for Shape[src]

impl SubClass<Shape> for PlaneShape[src]

impl SubClass<Shape> for RayShape[src]

impl SubClass<Shape> for SphereShape[src]

impl SubClass<Shape> for HeightMapShape[src]

impl SubClass<Shape> for ConvexPolygonShape[src]

impl SubClass<Shape> for CylinderShape[src]

impl SubClass<Shape> for BoxShape[src]

impl SubClass<Shape> for ConcavePolygonShape[src]

impl SubClass<Shape> for CapsuleShape[src]

Auto Trait Implementations

impl RefUnwindSafe for Shape

impl !Send for Shape

impl !Sync for Shape

impl Unpin for Shape

impl UnwindSafe for Shape

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.