[][src]Struct gdnative::api::TextureLayered

pub struct TextureLayered { /* fields omitted */ }

core class TextureLayered inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

TextureLayered inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl TextureLayered[src]

Constants

impl TextureLayered[src]

pub fn create(
    &self,
    width: i64,
    height: i64,
    depth: i64,
    format: i64,
    flags: i64
)
[src]

pub fn get_depth(&self) -> i64[src]

pub fn flags(&self) -> i64[src]

pub fn get_format(&self) -> Format[src]

pub fn get_height(&self) -> i64[src]

pub fn get_layer_data(&self, layer: i64) -> Option<Ref<Image, Shared>>[src]

pub fn get_width(&self) -> i64[src]

pub fn set_data_partial(
    &self,
    image: impl AsArg<Image>,
    x_offset: i64,
    y_offset: i64,
    layer: i64,
    mipmap: i64
)
[src]

pub fn set_flags(&self, flags: i64)[src]

pub fn set_layer_data(&self, image: impl AsArg<Image>, layer: i64)[src]

Methods from Deref<Target = Resource>

pub fn duplicate(&self, subresources: bool) -> Option<Ref<Resource, Shared>>[src]

pub fn get_local_scene(&self) -> Option<Ref<Node, Shared>>[src]

pub fn name(&self) -> GodotString[src]

pub fn path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&self, enable: bool)[src]

pub fn set_name(&self, name: impl Into<GodotString>)[src]

pub fn set_path(&self, path: impl Into<GodotString>)[src]

pub fn setup_local_to_scene(&self)[src]

pub fn take_over_path(&self, path: impl Into<GodotString>)[src]

Trait Implementations

impl Debug for TextureLayered[src]

impl Deref for TextureLayered[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for TextureLayered[src]

impl GodotObject for TextureLayered[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl SubClass<Object> for TextureLayered[src]

impl SubClass<Reference> for TextureLayered[src]

impl SubClass<Resource> for TextureLayered[src]

impl SubClass<TextureLayered> for TextureArray[src]

impl SubClass<TextureLayered> for Texture3D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.