[−][src]Struct gdnative::api::TextureLayered
core class TextureLayered
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
TextureLayered inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl TextureLayered
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Constants
pub const FLAGS_DEFAULT: i64
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pub const FLAG_FILTER: i64
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pub const FLAG_MIPMAPS: i64
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pub const FLAG_REPEAT: i64
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impl TextureLayered
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pub fn create(
&self,
width: i64,
height: i64,
depth: i64,
format: i64,
flags: i64
)
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&self,
width: i64,
height: i64,
depth: i64,
format: i64,
flags: i64
)
pub fn get_depth(&self) -> i64
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pub fn flags(&self) -> i64
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pub fn get_format(&self) -> Format
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pub fn get_height(&self) -> i64
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pub fn get_layer_data(&self, layer: i64) -> Option<Ref<Image, Shared>>
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pub fn get_width(&self) -> i64
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pub fn set_data_partial(
&self,
image: impl AsArg<Image>,
x_offset: i64,
y_offset: i64,
layer: i64,
mipmap: i64
)
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&self,
image: impl AsArg<Image>,
x_offset: i64,
y_offset: i64,
layer: i64,
mipmap: i64
)
pub fn set_flags(&self, flags: i64)
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pub fn set_layer_data(&self, image: impl AsArg<Image>, layer: i64)
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Methods from Deref<Target = Resource>
pub fn duplicate(&self, subresources: bool) -> Option<Ref<Resource, Shared>>
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pub fn get_local_scene(&self) -> Option<Ref<Node, Shared>>
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pub fn name(&self) -> GodotString
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pub fn path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&self, enable: bool)
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pub fn set_name(&self, name: impl Into<GodotString>)
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pub fn set_path(&self, path: impl Into<GodotString>)
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pub fn setup_local_to_scene(&self)
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pub fn take_over_path(&self, path: impl Into<GodotString>)
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Trait Implementations
impl Debug for TextureLayered
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impl Deref for TextureLayered
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impl DerefMut for TextureLayered
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impl GodotObject for TextureLayered
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl SubClass<Object> for TextureLayered
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impl SubClass<Reference> for TextureLayered
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impl SubClass<Resource> for TextureLayered
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impl SubClass<TextureLayered> for TextureArray
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impl SubClass<TextureLayered> for Texture3D
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Auto Trait Implementations
impl RefUnwindSafe for TextureLayered
impl !Send for TextureLayered
impl !Sync for TextureLayered
impl Unpin for TextureLayered
impl UnwindSafe for TextureLayered
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,