[][src]Struct gdnative::api::TextureArray

pub struct TextureArray { /* fields omitted */ }

core class TextureArray inherits TextureLayered (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

TextureArray inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl TextureArray[src]

pub fn new() -> Ref<TextureArray, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

Methods from Deref<Target = TextureLayered>

pub fn create(
    &self,
    width: i64,
    height: i64,
    depth: i64,
    format: i64,
    flags: i64
)
[src]

pub fn get_depth(&self) -> i64[src]

pub fn flags(&self) -> i64[src]

pub fn get_format(&self) -> Format[src]

pub fn get_height(&self) -> i64[src]

pub fn get_layer_data(&self, layer: i64) -> Option<Ref<Image, Shared>>[src]

pub fn get_width(&self) -> i64[src]

pub fn set_data_partial(
    &self,
    image: impl AsArg<Image>,
    x_offset: i64,
    y_offset: i64,
    layer: i64,
    mipmap: i64
)
[src]

pub fn set_flags(&self, flags: i64)[src]

pub fn set_layer_data(&self, image: impl AsArg<Image>, layer: i64)[src]

Trait Implementations

impl Debug for TextureArray[src]

impl Deref for TextureArray[src]

type Target = TextureLayered

The resulting type after dereferencing.

impl DerefMut for TextureArray[src]

impl GodotObject for TextureArray[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for TextureArray[src]

impl SubClass<Object> for TextureArray[src]

impl SubClass<Reference> for TextureArray[src]

impl SubClass<Resource> for TextureArray[src]

impl SubClass<TextureLayered> for TextureArray[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.