[−][src]Struct gdnative::api::FileSystemDock
tools class FileSystemDock
inherits VBoxContainer
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
FileSystemDock inherits methods from:
Tool
This class is used to interact with Godot's editor.
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl FileSystemDock
[src]
pub fn can_drop_data_fw(
&self,
arg0: Vector2D<f32, UnknownUnit>,
arg1: impl OwnedToVariant,
arg2: impl AsArg<Control>
) -> bool
[src]
&self,
arg0: Vector2D<f32, UnknownUnit>,
arg1: impl OwnedToVariant,
arg2: impl AsArg<Control>
) -> bool
pub fn drop_data_fw(
&self,
arg0: Vector2D<f32, UnknownUnit>,
arg1: impl OwnedToVariant,
arg2: impl AsArg<Control>
)
[src]
&self,
arg0: Vector2D<f32, UnknownUnit>,
arg1: impl OwnedToVariant,
arg2: impl AsArg<Control>
)
pub fn get_drag_data_fw(
&self,
arg0: Vector2D<f32, UnknownUnit>,
arg1: impl AsArg<Control>
) -> Variant
[src]
&self,
arg0: Vector2D<f32, UnknownUnit>,
arg1: impl AsArg<Control>
) -> Variant
pub fn navigate_to_path(&self, arg0: impl Into<GodotString>)
[src]
Methods from Deref<Target = VBoxContainer>
Trait Implementations
impl Debug for FileSystemDock
[src]
impl Deref for FileSystemDock
[src]
type Target = VBoxContainer
The resulting type after dereferencing.
fn deref(&self) -> &VBoxContainer
[src]
impl DerefMut for FileSystemDock
[src]
fn deref_mut(&mut self) -> &mut VBoxContainer
[src]
impl GodotObject for FileSystemDock
[src]
type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
[src]
fn null() -> Null<Self>
[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable,
[src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
[src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
[src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
[src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
[src]
impl QueueFree for FileSystemDock
[src]
unsafe fn godot_queue_free(obj: *mut c_void)
[src]
impl SubClass<BoxContainer> for FileSystemDock
[src]
impl SubClass<CanvasItem> for FileSystemDock
[src]
impl SubClass<Container> for FileSystemDock
[src]
impl SubClass<Control> for FileSystemDock
[src]
impl SubClass<Node> for FileSystemDock
[src]
impl SubClass<Object> for FileSystemDock
[src]
impl SubClass<VBoxContainer> for FileSystemDock
[src]
Auto Trait Implementations
impl RefUnwindSafe for FileSystemDock
impl !Send for FileSystemDock
impl !Sync for FileSystemDock
impl Unpin for FileSystemDock
impl UnwindSafe for FileSystemDock
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
[src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,