[−][src]Struct gdnative::api::BoxContainer
core class BoxContainer
inherits Container
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
BoxContainer inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl BoxContainer
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Constants
impl BoxContainer
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pub fn add_spacer(&self, begin: bool)
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pub fn alignment(&self) -> AlignMode
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pub fn set_alignment(&self, alignment: i64)
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Methods from Deref<Target = Container>
pub const NOTIFICATION_SORT_CHILDREN: i64
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pub fn fit_child_in_rect(
&self,
child: impl AsArg<Control>,
rect: Rect<f32, UnknownUnit>
)
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&self,
child: impl AsArg<Control>,
rect: Rect<f32, UnknownUnit>
)
pub fn queue_sort(&self)
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Trait Implementations
impl Debug for BoxContainer
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impl Deref for BoxContainer
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impl DerefMut for BoxContainer
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impl GodotObject for BoxContainer
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type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl QueueFree for BoxContainer
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unsafe fn godot_queue_free(obj: *mut c_void)
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impl SubClass<BoxContainer> for FileSystemDock
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impl SubClass<BoxContainer> for VBoxContainer
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impl SubClass<BoxContainer> for HBoxContainer
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impl SubClass<BoxContainer> for ColorPicker
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impl SubClass<CanvasItem> for BoxContainer
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impl SubClass<Container> for BoxContainer
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impl SubClass<Control> for BoxContainer
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impl SubClass<Node> for BoxContainer
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impl SubClass<Object> for BoxContainer
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Auto Trait Implementations
impl RefUnwindSafe for BoxContainer
impl !Send for BoxContainer
impl !Sync for BoxContainer
impl Unpin for BoxContainer
impl UnwindSafe for BoxContainer
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,