[−][src]Struct gdnative::Tree
core class Tree
inherits Control
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
Tree
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using Tree::free
.
Class hierarchy
Tree inherits methods from:
Implementations
impl Tree
[src]
Constants
pub const SELECT_MULTI: i64
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pub const DROP_MODE_DISABLED: i64
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pub const DROP_MODE_INBETWEEN: i64
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pub const SELECT_ROW: i64
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pub const DROP_MODE_ON_ITEM: i64
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pub const SELECT_SINGLE: i64
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impl Tree
[src]
pub fn new() -> Tree
[src]
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Tree::free
.
pub unsafe fn free(self)
[src]
Manually deallocate the object.
pub unsafe fn _gui_input(&mut self, arg0: Option<InputEvent>)
[src]
pub unsafe fn _popup_select(&mut self, arg0: i64)
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pub unsafe fn _range_click_timeout(&mut self)
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pub unsafe fn _scroll_moved(&mut self, arg0: f64)
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pub unsafe fn _text_editor_enter(&mut self, arg0: GodotString)
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pub unsafe fn _text_editor_modal_close(&mut self)
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pub unsafe fn _value_editor_changed(&mut self, arg0: f64)
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pub unsafe fn are_column_titles_visible(&self) -> bool
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pub unsafe fn clear(&mut self)
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pub unsafe fn create_item(
&mut self,
parent: Option<Object>,
idx: i64
) -> Option<TreeItem>
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&mut self,
parent: Option<Object>,
idx: i64
) -> Option<TreeItem>
pub unsafe fn ensure_cursor_is_visible(&mut self)
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pub unsafe fn get_allow_reselect(&self) -> bool
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pub unsafe fn get_allow_rmb_select(&self) -> bool
[src]
pub unsafe fn get_column_at_position(
&self,
position: Vector2D<f32, UnknownUnit>
) -> i64
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&self,
position: Vector2D<f32, UnknownUnit>
) -> i64
pub unsafe fn get_column_title(&self, column: i64) -> GodotString
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pub unsafe fn get_column_width(&self, column: i64) -> i64
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pub unsafe fn get_columns(&self) -> i64
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pub unsafe fn get_custom_popup_rect(&self) -> Rect<f32, UnknownUnit>
[src]
pub unsafe fn get_drop_mode_flags(&self) -> i64
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pub unsafe fn get_drop_section_at_position(
&self,
position: Vector2D<f32, UnknownUnit>
) -> i64
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&self,
position: Vector2D<f32, UnknownUnit>
) -> i64
pub unsafe fn get_edited(&self) -> Option<TreeItem>
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pub unsafe fn get_edited_column(&self) -> i64
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pub unsafe fn get_item_area_rect(
&self,
item: Option<Object>,
column: i64
) -> Rect<f32, UnknownUnit>
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&self,
item: Option<Object>,
column: i64
) -> Rect<f32, UnknownUnit>
pub unsafe fn get_item_at_position(
&self,
position: Vector2D<f32, UnknownUnit>
) -> Option<TreeItem>
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&self,
position: Vector2D<f32, UnknownUnit>
) -> Option<TreeItem>
pub unsafe fn get_next_selected(
&mut self,
from: Option<Object>
) -> Option<TreeItem>
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&mut self,
from: Option<Object>
) -> Option<TreeItem>
pub unsafe fn get_pressed_button(&self) -> i64
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pub unsafe fn get_root(&mut self) -> Option<TreeItem>
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pub unsafe fn get_scroll(&self) -> Vector2D<f32, UnknownUnit>
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pub unsafe fn get_select_mode(&self) -> TreeSelectMode
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pub unsafe fn get_selected(&self) -> Option<TreeItem>
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pub unsafe fn get_selected_column(&self) -> i64
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[src]
[src]
pub unsafe fn set_allow_reselect(&mut self, allow: bool)
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pub unsafe fn set_allow_rmb_select(&mut self, allow: bool)
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pub unsafe fn set_column_expand(&mut self, column: i64, expand: bool)
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pub unsafe fn set_column_min_width(&mut self, column: i64, min_width: i64)
[src]
pub unsafe fn set_column_title(&mut self, column: i64, title: GodotString)
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pub unsafe fn set_column_titles_visible(&mut self, visible: bool)
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pub unsafe fn set_columns(&mut self, amount: i64)
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pub unsafe fn set_drop_mode_flags(&mut self, flags: i64)
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pub unsafe fn set_hide_folding(&mut self, hide: bool)
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pub unsafe fn set_hide_root(&mut self, enable: bool)
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pub unsafe fn set_select_mode(&mut self, mode: i64)
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pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Control>
pub const NOTIFICATION_SCROLL_BEGIN: i64
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pub const NOTIFICATION_FOCUS_ENTER: i64
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pub const PRESET_CENTER_LEFT: i64
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pub const PRESET_BOTTOM_RIGHT: i64
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pub const PRESET_TOP_LEFT: i64
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pub const FOCUS_NONE: i64
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pub const FOCUS_CLICK: i64
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pub const PRESET_CENTER: i64
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pub const CURSOR_FDIAGSIZE: i64
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pub const CURSOR_WAIT: i64
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pub const NOTIFICATION_FOCUS_EXIT: i64
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pub const CURSOR_HELP: i64
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pub const PRESET_CENTER_BOTTOM: i64
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pub const ANCHOR_END: i64
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pub const NOTIFICATION_MODAL_CLOSE: i64
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pub const GROW_DIRECTION_BEGIN: i64
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pub const CURSOR_DRAG: i64
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pub const NOTIFICATION_SCROLL_END: i64
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pub const CURSOR_CAN_DROP: i64
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pub const PRESET_CENTER_TOP: i64
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pub const FOCUS_ALL: i64
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pub const NOTIFICATION_THEME_CHANGED: i64
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pub const SIZE_FILL: i64
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pub const ANCHOR_BEGIN: i64
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pub const PRESET_BOTTOM_WIDE: i64
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pub const CURSOR_HSPLIT: i64
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pub const GROW_DIRECTION_END: i64
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pub const PRESET_RIGHT_WIDE: i64
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pub const SIZE_SHRINK_CENTER: i64
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pub const CURSOR_ARROW: i64
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pub const CURSOR_MOVE: i64
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pub const PRESET_MODE_MINSIZE: i64
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pub const NOTIFICATION_RESIZED: i64
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pub const SIZE_SHRINK_END: i64
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pub const CURSOR_HSIZE: i64
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pub const CURSOR_CROSS: i64
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pub const CURSOR_IBEAM: i64
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pub const CURSOR_VSIZE: i64
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pub const PRESET_VCENTER_WIDE: i64
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pub const SIZE_EXPAND_FILL: i64
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pub const MOUSE_FILTER_PASS: i64
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pub const PRESET_MODE_KEEP_SIZE: i64
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pub const CURSOR_FORBIDDEN: i64
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pub const CURSOR_BUSY: i64
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pub const MOUSE_FILTER_STOP: i64
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pub const PRESET_CENTER_RIGHT: i64
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pub const PRESET_MODE_KEEP_WIDTH: i64
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pub const PRESET_TOP_RIGHT: i64
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pub const PRESET_MODE_KEEP_HEIGHT: i64
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pub const SIZE_EXPAND: i64
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pub const MOUSE_FILTER_IGNORE: i64
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pub const CURSOR_VSPLIT: i64
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pub const CURSOR_BDIAGSIZE: i64
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pub const PRESET_HCENTER_WIDE: i64
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pub const PRESET_TOP_WIDE: i64
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pub const PRESET_LEFT_WIDE: i64
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pub const NOTIFICATION_MOUSE_ENTER: i64
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pub const NOTIFICATION_MOUSE_EXIT: i64
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pub const PRESET_BOTTOM_LEFT: i64
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pub const GROW_DIRECTION_BOTH: i64
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pub const PRESET_WIDE: i64
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pub const CURSOR_POINTING_HAND: i64
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pub unsafe fn _clips_input(&mut self) -> bool
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pub unsafe fn _get_minimum_size(&mut self) -> Vector2D<f32, UnknownUnit>
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pub unsafe fn _get_tooltip(&self) -> GodotString
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pub unsafe fn _gui_input(&mut self, event: Option<InputEvent>)
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pub unsafe fn _make_custom_tooltip(
&mut self,
for_text: GodotString
) -> Option<Object>
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&mut self,
for_text: GodotString
) -> Option<Object>
pub unsafe fn _override_changed(&mut self)
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pub unsafe fn _set_anchor(&mut self, margin: i64, anchor: f64)
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pub unsafe fn _set_global_position(
&mut self,
position: Vector2D<f32, UnknownUnit>
)
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&mut self,
position: Vector2D<f32, UnknownUnit>
)
pub unsafe fn _set_position(&mut self, margin: Vector2D<f32, UnknownUnit>)
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pub unsafe fn _set_size(&mut self, size: Vector2D<f32, UnknownUnit>)
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pub unsafe fn _size_changed(&mut self)
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pub unsafe fn _theme_changed(&mut self)
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pub unsafe fn _update_minimum_size(&mut self)
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pub unsafe fn accept_event(&mut self)
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pub unsafe fn add_color_override(&mut self, name: GodotString, color: Color)
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pub unsafe fn add_constant_override(&mut self, name: GodotString, constant: i64)
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pub unsafe fn add_font_override(
&mut self,
name: GodotString,
font: Option<Font>
)
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&mut self,
name: GodotString,
font: Option<Font>
)
pub unsafe fn add_icon_override(
&mut self,
name: GodotString,
texture: Option<Texture>
)
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&mut self,
name: GodotString,
texture: Option<Texture>
)
pub unsafe fn add_shader_override(
&mut self,
name: GodotString,
shader: Option<Shader>
)
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&mut self,
name: GodotString,
shader: Option<Shader>
)
pub unsafe fn add_stylebox_override(
&mut self,
name: GodotString,
stylebox: Option<StyleBox>
)
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&mut self,
name: GodotString,
stylebox: Option<StyleBox>
)
pub unsafe fn can_drop_data(
&mut self,
position: Vector2D<f32, UnknownUnit>,
data: Variant
) -> bool
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&mut self,
position: Vector2D<f32, UnknownUnit>,
data: Variant
) -> bool
pub unsafe fn drop_data(
&mut self,
position: Vector2D<f32, UnknownUnit>,
data: Variant
)
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&mut self,
position: Vector2D<f32, UnknownUnit>,
data: Variant
)
pub unsafe fn force_drag(&mut self, data: Variant, preview: Option<Control>)
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pub unsafe fn get_anchor(&self, margin: i64) -> f64
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pub unsafe fn get_begin(&self) -> Vector2D<f32, UnknownUnit>
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pub unsafe fn get_color(&self, name: GodotString, _type: GodotString) -> Color
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pub unsafe fn get_combined_minimum_size(&self) -> Vector2D<f32, UnknownUnit>
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pub unsafe fn get_constant(&self, name: GodotString, _type: GodotString) -> i64
[src]
pub unsafe fn get_cursor_shape(
&self,
position: Vector2D<f32, UnknownUnit>
) -> ControlCursorShape
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&self,
position: Vector2D<f32, UnknownUnit>
) -> ControlCursorShape
pub unsafe fn get_custom_minimum_size(&self) -> Vector2D<f32, UnknownUnit>
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pub unsafe fn get_default_cursor_shape(&self) -> ControlCursorShape
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pub unsafe fn get_drag_data(
&mut self,
position: Vector2D<f32, UnknownUnit>
) -> Variant
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&mut self,
position: Vector2D<f32, UnknownUnit>
) -> Variant
pub unsafe fn get_end(&self) -> Vector2D<f32, UnknownUnit>
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pub unsafe fn get_focus_mode(&self) -> ControlFocusMode
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pub unsafe fn get_focus_neighbour(&self, margin: i64) -> NodePath
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pub unsafe fn get_focus_next(&self) -> NodePath
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pub unsafe fn get_focus_owner(&self) -> Option<Control>
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pub unsafe fn get_focus_previous(&self) -> NodePath
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pub unsafe fn get_font(
&self,
name: GodotString,
_type: GodotString
) -> Option<Font>
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&self,
name: GodotString,
_type: GodotString
) -> Option<Font>
pub unsafe fn get_global_position(&self) -> Vector2D<f32, UnknownUnit>
[src]
pub unsafe fn get_global_rect(&self) -> Rect<f32, UnknownUnit>
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pub unsafe fn get_h_grow_direction(&self) -> ControlGrowDirection
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pub unsafe fn get_h_size_flags(&self) -> i64
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pub unsafe fn get_icon(
&self,
name: GodotString,
_type: GodotString
) -> Option<Texture>
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&self,
name: GodotString,
_type: GodotString
) -> Option<Texture>
pub unsafe fn get_margin(&self, margin: i64) -> f64
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pub unsafe fn get_minimum_size(&self) -> Vector2D<f32, UnknownUnit>
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pub unsafe fn get_mouse_filter(&self) -> ControlMouseFilter
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pub unsafe fn get_parent_area_size(&self) -> Vector2D<f32, UnknownUnit>
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pub unsafe fn get_parent_control(&self) -> Option<Control>
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pub unsafe fn get_pivot_offset(&self) -> Vector2D<f32, UnknownUnit>
[src]
pub unsafe fn get_position(&self) -> Vector2D<f32, UnknownUnit>
[src]
pub unsafe fn get_rect(&self) -> Rect<f32, UnknownUnit>
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pub unsafe fn get_rotation(&self) -> f64
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pub unsafe fn get_rotation_degrees(&self) -> f64
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pub unsafe fn get_scale(&self) -> Vector2D<f32, UnknownUnit>
[src]
pub unsafe fn get_size(&self) -> Vector2D<f32, UnknownUnit>
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pub unsafe fn get_stretch_ratio(&self) -> f64
[src]
pub unsafe fn get_stylebox(
&self,
name: GodotString,
_type: GodotString
) -> Option<StyleBox>
[src]
&self,
name: GodotString,
_type: GodotString
) -> Option<StyleBox>
pub unsafe fn get_theme(&self) -> Option<Theme>
[src]
pub unsafe fn get_tooltip(
&self,
at_position: Vector2D<f32, UnknownUnit>
) -> GodotString
[src]
&self,
at_position: Vector2D<f32, UnknownUnit>
) -> GodotString
pub unsafe fn get_v_grow_direction(&self) -> ControlGrowDirection
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pub unsafe fn get_v_size_flags(&self) -> i64
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pub unsafe fn grab_click_focus(&mut self)
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pub unsafe fn grab_focus(&mut self)
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pub unsafe fn has_color(&self, name: GodotString, _type: GodotString) -> bool
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pub unsafe fn has_color_override(&self, name: GodotString) -> bool
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pub unsafe fn has_constant(&self, name: GodotString, _type: GodotString) -> bool
[src]
pub unsafe fn has_constant_override(&self, name: GodotString) -> bool
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pub unsafe fn has_focus(&self) -> bool
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pub unsafe fn has_font(&self, name: GodotString, _type: GodotString) -> bool
[src]
pub unsafe fn has_font_override(&self, name: GodotString) -> bool
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pub unsafe fn has_icon(&self, name: GodotString, _type: GodotString) -> bool
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pub unsafe fn has_icon_override(&self, name: GodotString) -> bool
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pub unsafe fn has_point(&mut self, point: Vector2D<f32, UnknownUnit>) -> bool
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pub unsafe fn has_shader_override(&self, name: GodotString) -> bool
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pub unsafe fn has_stylebox(&self, name: GodotString, _type: GodotString) -> bool
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pub unsafe fn has_stylebox_override(&self, name: GodotString) -> bool
[src]
pub unsafe fn is_clipping_contents(&mut self) -> bool
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pub unsafe fn minimum_size_changed(&mut self)
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pub unsafe fn release_focus(&mut self)
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pub unsafe fn set_anchor(
&mut self,
margin: i64,
anchor: f64,
keep_margin: bool,
push_opposite_anchor: bool
)
[src]
&mut self,
margin: i64,
anchor: f64,
keep_margin: bool,
push_opposite_anchor: bool
)
pub unsafe fn set_anchor_and_margin(
&mut self,
margin: i64,
anchor: f64,
offset: f64,
push_opposite_anchor: bool
)
[src]
&mut self,
margin: i64,
anchor: f64,
offset: f64,
push_opposite_anchor: bool
)
pub unsafe fn set_anchors_and_margins_preset(
&mut self,
preset: i64,
resize_mode: i64,
margin: i64
)
[src]
&mut self,
preset: i64,
resize_mode: i64,
margin: i64
)
pub unsafe fn set_anchors_preset(&mut self, preset: i64, keep_margins: bool)
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pub unsafe fn set_begin(&mut self, position: Vector2D<f32, UnknownUnit>)
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pub unsafe fn set_clip_contents(&mut self, enable: bool)
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pub unsafe fn set_custom_minimum_size(
&mut self,
size: Vector2D<f32, UnknownUnit>
)
[src]
&mut self,
size: Vector2D<f32, UnknownUnit>
)
pub unsafe fn set_default_cursor_shape(&mut self, shape: i64)
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pub unsafe fn set_drag_forwarding(&mut self, target: Option<Control>)
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pub unsafe fn set_drag_preview(&mut self, control: Option<Control>)
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pub unsafe fn set_end(&mut self, position: Vector2D<f32, UnknownUnit>)
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pub unsafe fn set_focus_mode(&mut self, mode: i64)
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pub unsafe fn set_focus_neighbour(&mut self, margin: i64, neighbour: NodePath)
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pub unsafe fn set_focus_next(&mut self, next: NodePath)
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pub unsafe fn set_focus_previous(&mut self, previous: NodePath)
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pub unsafe fn set_global_position(
&mut self,
position: Vector2D<f32, UnknownUnit>,
keep_margins: bool
)
[src]
&mut self,
position: Vector2D<f32, UnknownUnit>,
keep_margins: bool
)
pub unsafe fn set_h_grow_direction(&mut self, direction: i64)
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pub unsafe fn set_h_size_flags(&mut self, flags: i64)
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pub unsafe fn set_margin(&mut self, margin: i64, offset: f64)
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pub unsafe fn set_margins_preset(
&mut self,
preset: i64,
resize_mode: i64,
margin: i64
)
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&mut self,
preset: i64,
resize_mode: i64,
margin: i64
)
pub unsafe fn set_mouse_filter(&mut self, filter: i64)
[src]
pub unsafe fn set_pivot_offset(
&mut self,
pivot_offset: Vector2D<f32, UnknownUnit>
)
[src]
&mut self,
pivot_offset: Vector2D<f32, UnknownUnit>
)
pub unsafe fn set_position(
&mut self,
position: Vector2D<f32, UnknownUnit>,
keep_margins: bool
)
[src]
&mut self,
position: Vector2D<f32, UnknownUnit>,
keep_margins: bool
)
pub unsafe fn set_rotation(&mut self, radians: f64)
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pub unsafe fn set_rotation_degrees(&mut self, degrees: f64)
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pub unsafe fn set_scale(&mut self, scale: Vector2D<f32, UnknownUnit>)
[src]
pub unsafe fn set_size(
&mut self,
size: Vector2D<f32, UnknownUnit>,
keep_margins: bool
)
[src]
&mut self,
size: Vector2D<f32, UnknownUnit>,
keep_margins: bool
)
pub unsafe fn set_stretch_ratio(&mut self, ratio: f64)
[src]
pub unsafe fn set_theme(&mut self, theme: Option<Theme>)
[src]
pub unsafe fn set_tooltip(&mut self, tooltip: GodotString)
[src]
pub unsafe fn set_v_grow_direction(&mut self, direction: i64)
[src]
pub unsafe fn set_v_size_flags(&mut self, flags: i64)
[src]
pub unsafe fn show_modal(&mut self, exclusive: bool)
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pub unsafe fn warp_mouse(&mut self, to_position: Vector2D<f32, UnknownUnit>)
[src]
pub unsafe fn to_canvas_item(&self) -> CanvasItem
[src]
Up-cast.
pub unsafe fn to_node(&self) -> Node
[src]
Up-cast.
pub unsafe fn to_object(&self) -> Object
[src]
Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for Tree
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impl Copy for Tree
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impl Debug for Tree
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impl Deref for Tree
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impl DerefMut for Tree
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impl Free for Tree
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unsafe fn godot_free(self)
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impl FromVariant for Tree
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fn from_variant(variant: &Variant) -> Result<Tree, FromVariantError>
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impl GodotObject for Tree
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> Tree
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unsafe fn from_return_position_sys(obj: *mut c_void) -> Tree
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unsafe fn to_sys(&self) -> *mut c_void
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unsafe fn claim(&self) -> Self
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impl Instanciable for Tree
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impl QueueFree for Tree
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for Tree
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for Tree
impl !Send for Tree
impl !Sync for Tree
impl Unpin for Tree
impl UnwindSafe for Tree
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,